BCC Chroma Key Studio

BCC Key & Blend

The Chroma Key Studio is an all-in-one keying suite. It combines screen enhancement, auto-garbage matte and masking, chroma key, matte cleanup, matte choker, foreground color correction and light wrap into a single filter.

ChromaKeyStudio

Vegas Pro Workflow Tip:  To use the Light Wrap feature in Vegas Pro you must apply the filter in Custom Composite Mode.  For more information on working with Custom Composite Modes in Vegas, Click Here.

Vegas Custom Composite
Using Custom Composites in Vegas Pro

Function

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them  with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

Compare Mode

The BCC Compare Mode provides a convenient mechanism to compare the effect result with the original source layer. It provides several variations on basic split-screen views with the filtered clip placed next to the unedited original.

For more information on the Compare Mode,Click Here.

View Options: Changes the output of the filter letting you view various intermediate mattes and masks – useful in analyzing and fine tuning the results of different keying stages.

  • Final Composite: The final output of the filter.
  • Source:  The original unchanged input source image.
  • Quick Mask Matte:  A grayscale preview of the matte produced by the Quick Mask pass.
  • Outside Mask: A grayscale preview of the Outside Mask shape.
  • Inside Mask: A grayscale preview of the Inside Mask shape.
  • Pre Key Cleanup Selection:  A grayscale preview of the region selected for cleanup in the Pre Key Cleanup pass.
  • Pre Key Cleanup Output:  The output of the Pre Key Cleanup operation.
  • Chroma Key Matte:  A grayscale preview of the matte output by the Chroma Key pass
  • Matte Choker Matte:  A grayscale preview of the result of the Matte Choker pass applied to the output of the Chroma Key
  • Wrap Only:  A preview of just the regions affected by the Light Wrap, with the unaffected regions left as transparent.
  • Wrap On Black:  A preview of just the regions affected by the Light Wrap composited over black.
  • View Current Matte:  A convenient variation on the other matte preview modes which shows the combined matte output no matter which combination of matte pre and post key operations are currently enabled.
  • View Matte Noise:   A very handy preview mode for identifying hard to spot regions where either the screen is incompletely keyed out or where the foreground is partially keyed out.  Alpha channel values that are exactly 0 will be displayed as black, alpha channels that are exactly 100% will be displayed as white, and then any alpha channel values between 0 and 100% will be displayed as solid gray pixels which makes it easy to spot small bits of grunge in your screen region or small print through areas in your foreground.

Quick Mask Group

A quick and easy way to create tight junk mattes around your foreground, even when faced with unevenly lit or noisy screens.  This lets you focus your attention on just the regions immediately bordering your subject.  To create the Quick Mask, use a quick and dirty linear key to punch out the screen and then apply negative choke to pull the key back outside any foreground regions that were keyed out during the initial rough key.

Quick Mask On: Enables or disables the Quick Mask pass.

Key Color: Determines the color of the rough Quick Mask key.  This won’t necessarily match the color chosen later in the Chroma Key group for the final Color Key pass.  Pick a color representing a good “average” tone over your screen region.

Hue, Lightness, and Saturation Tolerance: Controls the Hue, Lightness, and Saturation matching tolerances in the initial Quick Mask Key.  Adjust to make sure as much as possible of the screen region is keyed out without keying out too much of the foreground.  In this Quick Mask pass it’s alright to key out edges of foreground objects since they will be restored by the negative choke.

Suppress Noise: If your screen contains small regions that are so far away from the key color that they can’t be selected in the Quick Mask key without pulling into large amounts of your foreground, the Suppress Noise feature can be used to eliminate them.  For example, dead pixels or garbage lines on the image edge will can be purged by the Suppress Noise feature in Quick Mask and increasing the Suppress Noise will purge larger regions.  If Suppress Noise is set to high values the Choke should be set to more negative values.  In some cases the Iterations slider may need to be increased to ensure that the foreground is fully restored by the end of the Quick Mask pass.

Blur:  Soften the matte to create smoother contours in the Quick Mask output.

Choke:  Use negative choke to restore any foreground regions which may have been partially masked out as part of the initial rough Quick Mask key.  Use more negative values to restore eroded foreground regions.

Iterations:  When high negative choke values are not enough to restore the foreground, increasing iterations will  carry out the restoration multiple times until the foreground is fully restored.

Outside Mask Group

Create geometric junk mattes which include spline based masking (in certain hosts).

Outside Mask Shape: Enable/Disable Outside Masking and control the type of Mask Shape

  • Off: Outside Masking is disabled and the image retains its original shape.
  • Rectangle: Generates a rectangular mask.
  • Egg Shape: Generates an egg-shaped or oval mask.
  • Spline Mask: [Supported only in Avid and After Effects]  Use a spline based junk matte for optimal masking control.

Host Mask: [After Effects Only] Select an After Effects mask to junk matte objects in your animation.

Invert Outside Mask: Invert the shape of the Outside Mask region.

Outside Crop Top-Left: Controls the top left point of masking rectangle.

Outside Crop Bottom-Right: Controls the bottom right point of masking rectangle.

Outside Egg Point 1: Controls the top point of the egg shaped mask, allowing you to modify the dimensions and orientation of the shape.

Outside Egg Point 2: Controls the bottom point of the egg shaped mask, allowing you to modify the dimensions and orientation of the shape.

Outside Width: Controls the width of the egg shaped mask.

Outside Scale: Controls the scaling of the egg shaped mask, allowing it to be enlarged or shrunk without changing the relative shape.

Outside Egg Shape: Controls the symmetry of the egg.  It can become more egg-like or more oval.

Outside Feather: Controls the edge softness of the masked shape.

Inside Mask Group

Create geometric mattes to restore foreground features which are inadvertently keyed out by the main Chroma Key (such as clothing elements that match the screen color or shiny objects which reflect the screen color).

Inside Mask Shape: Enable/Disable Inside Masking and control the type of Mask Shape

  • Off: Outside Masking is disabled and the image retains its original shape.
  • Rectangle: Generates a rectangular mask.
  • Egg Shape: Generates an egg-shaped or oval mask.

Invert Outside Mask: Invert the shape of the Inside Mask region.

Inside Crop Top-Left: Controls the top left point of masking rectangle.

Inside Crop Bottom-Right: Controls the bottom right point of masking rectangle.

Inside Egg Point 1: Controls the top point of the egg shaped mask, allowing you to modify the dimensions and orientation of the shape.

Inside Egg Point 2: Controls the bottom point of the egg shaped mask, allowing you to modify the dimensions and orientation of the shape.

Inside Width: Controls the width of the egg shaped mask.

Inside Scale: Controls the scaling of the egg shaped mask, allowing it to be enlarged or shrunk without changing the relative shape.

Inside Egg Shape: Controls the symmetry of the egg.  It can become more egg-like or more oval.

Inside Feather: Controls the edge softness of the masked shape.

Pre Key Group

Lets you smooth or color correct the screen color before keying takes place.  This helps with pulling a clean key.

Pre Key Cleanup On: Enable or Disable the Pre Key Cleanup pass.

Cleanup Key: There are two different methods of performing the cleanup of the selected green screen region:

  • RGB: Matching color tolerance in the RGB space.
  • HLS: Matching color tolerance in the HLS space.

Color: Picks the color of the green screen area that you want to clean up.

Color Range: Controls RGB color matching tolerance.

Blend: Lets you control the softness around the edges of the color selection region.

Hue Tolerance: Controls HSL matching tolerance in the hue component of the color space.

Lightness Tolerance: Controls HSL matching tolerance in the lightness component of the color space.

**Saturation Tolerance:**Controls HSL matching tolerance in the saturation component of the color space.

Cleanup Method: Defines the operation you perform on the selected region to improve the quality of the background region.  There are two cleanup options:

  • Color correction: Applies image color correction to the selected screen pixels in order to narrow their levels and/or increase their saturation.
  • Push to solid: Generates a more uniform single color background.

Output Black: Helps narrow the color range of the screen by raising the black levels.

Output White: Helps narrow the color range of the screen by lowering the white levels.

Saturation: Amplifies the saturation of the screen region which can enable the chroma key to pull a cleaner key, particularly with screens that are not highly saturated.

Push to Solid Amount: Controls how completely the background screen is pushed towards a uniform color.

Chroma Key Group

Chroma Key is used for compositing camera footage shot using a blue, green, or red screen as a backdrop over a new background video or a still image from a separate file.

Chroma Key On: Enable or Disable the Chroma Key pass.  Temporarily disabling the Chroma Key pass can be very handy when tweaking the controls in the screen preparation groups such as Quick Mask, Outside/Inside masks, and Pre Key Cleanup.

Increasing Density makes transparent areas more transparent and opaque areas more opaque. Too much Density can degrade the matte.

Balance adjusts the balance between density and lightness. Adjusting balance can enhance semi-transparent foreground objects and shadows.

Increasing Lightness makes the entire matte more transparent. Boosting transparency might be necessary to ensure that the background shows through semi-transparent areas, although too much Lightness can result in the background image showing through the foreground subject.

Use the eyedropper to choose a key Color from the image background. If you are working with a human subject, pick a color from a background location close to the subject’s hair line, but not in the hair itself. If the default key Color pulls a matte which removes a lot of the source image, it can be difficult to use the eyedropper to select a different key Color. Temporarily hide the filter and pull the correct matte color from the unfiltered image.

Red Weight, Green Weight, and Blue Weightadjust the weight of the corresponding color channel in creating the matte. Adjusting the weights of the color channels slightly changes the key Color and can help improve the matte.

Spill Suppression On: Enable or Disable the Spill Suppression pass.

Spill Suppression Group

After you are satisfied with the matte, check the for color spill, the presence of the background color in the foreground. If a spill is present you can substantially reduce it by modifying Spill Ratio, Tone Mix, and Tone Range. It is best to adjust the controls in the order described.

The first step in spill removal is to adjust Spill Ratio until most of the background color is gone from the foreground. Lowering Spill Ratio to 0 creates a magenta (if the key color is green) or yellow (if the key color is blue) tint in the foreground. Increasing this value to 200 leaves the original foreground color unchanged, with no adjustment for spill.

Spill Tone Mix has the opposite effect of Spill Ratio; it adds background color to the foreground image. For example, if you work with a green screen image, you can increase Tone Mix to compensate for magenta tint created by lowering the Spill Ratio.

Increasing Spill Tone Range increases the range of the foreground color mix, which can also help restore the original color to the flesh areas.

Matte Cleanup Group

Color correction style tools for post processing the alpha channel to improve the quality of imperfect mattes, for example pushing alpha noise in key regions down to zero or restoring full opacity in foreground regions that were partially keyed.

Matte Cleanup: Checking this button will activate the Matte Cleanup functions.

Black Level:  All alpha values below the Black Level setting will be pushed to fully transparent.  When the initial results of the key leave incompletely keyed screen regions due to noisy or unevenly lit screens this, setting this Black Level control to the maximum alpha value still present in the key will push the incompletely keyed regions down to fully transparent.

White Level:  All alpha values above the White Level setting will be pushed to fully opaque.  When the initial results of the key leave partially keyed foreground regions in areas that should have remained fully opaque, setting this While Level control to the minimum alpha value present in the foreground region will push the partially keyed regions back up to fully opaque.

Gamma Level:  Shift the overall balance of the alpha levels along a gamma correction curve to tweak the look of the foreground edges.

Matte Choker Group

Expand or contract the edges of the key.

Matte Choker On:  Enable or disable the the Matte Choker pass.

Matte Choker: Matte Choker is a tool for the often frustrating task of adjusting mattes that are not quite right. A first-pass matte often has unwanted holes in areas that should be opaque, and/or unwanted spots in areas that should be transparent. These problems can usually be fixed with Matte Choker.

Matte Choker uses an iterative technique to process the source alpha channel. In other words, the filter applies one stage of the process to the source image, then applies a second stage to the output of the first stage, and repeats the process using the output of each iteration as the input of the next.

Blur softens the image’s alpha channel.

Positive Choke values push the tones in the matte toward transparent, tightening the edges of the matte around the foreground image. Negative values push the tones toward opaque, expanding the edges of the matte away from the foreground image.

Gray Soften controls the amount of affect the Choke setting has. When Gray Soften is 100, the Choke value has no affect on the image. If Gray Soften is 0, the Choke acts as an alpha extract and produces a purely binary key.

  • Note: To contract the matte to get rid of areas in the foreground, use a positive Choke value. Increase Blur to increase the softness of the transparent areas, and adjust Gray Soften to adjust the sharpness of the borders of the matte. To expand the matte, follow the same guidelines using a negative Choke value. You may also want to apply a choke in one direction and a second choke in the opposite direction to deal with problem areas created by the first choke. You can use the Iterations control to repeat adjustments a number of times.

Color Correction Group

Adjust the foreground color to better match the background scene and achieve more realistic final composites.

Color Correction On: Enable / Disable the Color Correction pass.

Brightness adjusts the brightness of the image. Increasing Brightness pushes colors toward white, and decreasing Brightness pushes colors toward black.

Contrast adjusts the contrast of the image. Increasing Contrast pushes colors toward pure colors, and decreasing Contrast pushes colors toward 50% gray.

Hue cycles the colors in the image around the color wheel in HSL color space. Most color corrections require very small changes; adjustments of 10° or less usually suffice. Adjustments larger than 10° usually produce very dramatic color changes.

colorcorrect.hue.n20 colorcorrect.original colorcorrect.hue.20
Hue=-20 Hue=0 Hue=20

Saturation adjusts the intensity of each color’s hue in the image. Negative values remove color from the image, and positive values add color to the image.

colorcorrect.saturation.n20 colorcorrect.original colorcorrect.saturation.20
Saturation=-20 Saturation=0 Saturation=20

Output Black adjusts the luminance level of black pixels. Increasing Output Black from its default value of 0 makes black pixels brighter and pushes the RGB color space toward white.

Output White adjusts the luminance level of white pixels. Decreasing Output White from its default of 255 makes white pixels darker and pushes the RGB color space toward black.

Light Wrap Group

The BCC Light Wrap reflects a background image around the edges of a foreground image to form a border.  This creates the illusion that light from the background image is reflected onto the foreground image which in turn creates a more convincing composite by making it appear as if the images were shot in the same environment.

Vegas Workflow Tip:  To use the Light Wrap feature in Vegas you must apply the filter as a “Custom Composite Mode” (also known as a “2 to 1 Transform” effect).  For more information on working with Custom Composite Modes in Vegas, Click Here.

Vegas Custom CompositeUsing Vegas Custom Composite Mode

**Light Wrap:**Enable/Disable the Light Wrap pass.

Lightness sets the lightness value of the reflected image. Negative values make the reflection darker and positive values make the reflection lighter.

bcclightwrap_lightnessn1 bcclightwrap_lightness.5 bcclightwrap_lightness1
Lightness= -1 Lightness=.5 Lightness=1

The Softness parameter softens the edges of the border image that is reflected or wrapped.

Width controls the width of the reflection or wrap that is generated. Higher numbers result in a larger border. The following examples show the View menu set to Wrap On Black.

bcclightwrap_width3 bcclightwrap_width20
Width=3 Width=20

The Apply Mode menu determines the method that is used to composite the border. For descriptions of all the possible Apply Modes, Click Here.

Mix with Original blends the original and modified results. Use this parameter to control the effective amount of the light wrap adjustment.

The Background menu allows you to choose the media to use as the reflected source.


Category:

BCC Film Style

BCC Particles

BCC Color & Tone

BCC Perspective

BCC Perspective

BCC Licensing

BCC Obsolete

BCC Key & Blend

BCC Obsolete

Nested Subgroup

BCC Art Looks

BCC Licensing

BCC Time

Nested Subgroup

BCC Image Restoration

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Obsolete

BCC Textures

BCC Color & Tone

BCC Image Restoration

BCC Warp

BCC Art Looks

BCC Transitions

BCC Art Looks

BCC Art Looks

BCC Stylize

BCC Textures

BCC Art Looks

BCC Transitions

BCC Key & Blend

BCC Key & Blend

BCC Textures

BCC Textures

BCC Color & Tone

BCC Stylize

BCC Color & Tone

BCC Color & Tone

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Transitions

BCC Particles

Uncategorized

Uncategorized

Nested Subgroup

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Match Move

BCC Match Move

BCC Color & Tone

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Perspective

BCC Warp

BCC Transitions

BCC Perspective

BCC Stylize

BCC Transitions

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Blur & Sharpen

BCC Warp

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Image Restoration

BCC Perspective

BCC Perspective

BCC Key & Blend

BCC Stylize

BCC Lights

Uncategorized

BCC Stylize

BCC 3D Objects

BCC 3D Objects

BCC 3D Objects

BCC Film Style

BCC Transitions

BCC Film Style

BCC Perspective

BCC Blur & Sharpen

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Image Restoration

BCC Transitions

BCC Textures

BCC Browser

BCC Blur & Sharpen

BCC Lights

BCC Lights

BCC Lights

BCC Stylize

BCC Obsolete

Nested Subgroup

BCC Textures

BCC Transitions

BCC Stylize

BCC Art Looks

BCC Color & Tone

BCC Color & Tone

BCC Time

BCC Time

BCC Transitions

BCC Lights

BCC 3D Objects

BCC Stylize

BCC Obsolete

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Lights

BCC Obsolete

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Obsolete

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Obsolete

BCC Lights

BCC Transitions

BCC Key & Blend

BCC Obsolete

BCC Lights

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Time

BCC Image Restoration

BCC Key & Blend

BCC Film Style

BCC Match Move

BCC Key & Blend

BCC Key & Blend

BCC Art Looks

BCC Stylize

BCC Textures

BCC Warp

BCC Stylize

BCC Blur & Sharpen

BCC Image Restoration

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

BCC Stylize

BCC Transitions

BCC Transitions

BCC Color & Tone

BCC Obsolete

BCC Textures

BCC Image Restoration

BCC Time

BCC Image Restoration

BCC Particles

Uncategorized

Uncategorized

Uncategorized

Uncategorized

BCC Perspective

BCC Perspective

BCC Particles

BCC Particles

BCC Particles

BCC Transitions

BCC Particles

BCC Art Looks

BCC Particles

Nested Subgroup

Nested Subgroup

BCC Image Restoration

Nested Subgroup

BCC Warp

BCC Art Looks

BCC Time

BCC Key & Blend

BCC Key & Blend

BCC Stylize

BCC Transitions

BCC Blur & Sharpen

BCC Blur & Sharpen

BCC Transitions

BCC Particles

BCC Lights

BCC Transitions

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Transitions

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Textures

BCC Lights

BCC Key & Blend

BCC Transitions

BCC Transitions

BCC Stylize

BCC Stylize

BCC Transitions

BCC Transitions

BCC Warp

BCC Transitions

BCC Textures

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Stylize

BCC Obsolete

BCC Image Restoration

BCC Particles

BCC Particles

BCC Perspective

BCC Transitions

BCC Key & Blend

BCC Transitions

BCC Blur & Sharpen

BCC Lights

BCC Art Looks

BCC Lights

BCC Obsolete

BCC Textures

BCC Textures

BCC Obsolete

BCC Transitions

BCC Time

BCC Transitions

BCC Art Looks

BCC Transitions

BCC Time

BCC 3D Objects

BCC Time

BCC Time

BCC Color & Tone

BCC Transitions

BCC Warp

BCC Warp

BCC Transitions

BCC Film Style

BCC Key & Blend

BCC 3D Objects

BCC Blur & Sharpen

BCC Image Restoration

Uncategorized

BCC Transitions

BCC Warp

BCC Textures

BCC Time

BCC Stylize

BCC Warp

BCC Color & Tone

BCC Film Style

BCC Transitions

BCC VR

BCC VR

BCC VR

BCC VR

BCC VR

BCC Warp

BCC Art Looks

BCC Transitions

BCC Warp

BCC Textures

BCC Particles

BCC Image Restoration

BCC Match Move

BCC Textures

BCC Textures

BCC Obsolete

BCC Obsolete

BCC Obsolete

BCC Blur & Sharpen

BCC Image Restoration

BCC Blur & Sharpen

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Blur & Sharpen

BCC Key & Blend

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Transitions

BCC Color & Tone

BCC Film Style

BCC Transitions

BCC Film Style

BCC Film Style

BCC Color & Tone

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Stylize

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Film Style

BCC Stylize

BCC Lens

BCC Lights

BCC Color & Tone

BCC Film Style

BCC Art Looks

BCC Lens

BCC Optical Diffusion

BCC Lights

BCC Lens

BCC Grads and Tints

BCC Art Looks

BCC Key & Blend

BCC Art Looks

BCC Grads and Tints

BCC Grads and Tints

BCC Film Style

BCC Film Style

BCC Image Restoration

BCC Image Restoration

BCC Color & Tone

BCC Lens

BCC Optical Diffusion

BCC Blur & Sharpen

BCC Color & Tone

BCC Optical Diffusion

BCC Optical Diffusion

BCC Grads and Tints

BCC Key & Blend

BCC Color & Tone

BCC Lights

BCC Film Style

BCC Optical Diffusion

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Optical Diffusion

BCC Art Looks

BCC Color & Tone

BCC Key & Blend

BCC Lights

BCC Art Looks

BCC Color & Tone

BCC Lights

BCC Lens

BCC Lights

BCC Lights

BCC Film Style

BCC Color & Tone

BCC Key & Blend

BCC Optical Diffusion

BCC Grads and Tints

BCC Optical Diffusion

BCC Art Looks

BCC Key & Blend

BCC Key & Blend

BCC Lights

BCC Grads and Tints

BCC Color & Tone

BCC Optical Diffusion

BCC Lens

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Grads and Tints

BCC Color & Tone

BCC Optical Diffusion

BCC Grads and Tints

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Grads and Tints

BCC Textures

BCC Film Style

BCC Grads and Tints

BCC Perspective

BCC Transitions

BCC Lens

BCC Art Looks

Title Studio

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Title Studio

BCC 3D Objects

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Tutorial

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Title Studio

Title Studio

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Title Studio

Tutorial

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Tutorial

Effect:
BCC+X-Ray
BCC+Wide Angle Lens
BCC+Video Glitch Dissolve
BCC+Transform
BCC+Tint
BCC+Three Strip
BCC+Textures
BCC+Sunset
BCC+Streaks
BCC+Split Tone
BCC+Split Field
BCC+Skin Tone
BCC+Silk
BCC+Shadows/Highlights
BCC+Sepia
BCC+Selective Saturation
BCC+ReLight
BCC+Reflector
BCC+Rays
BCC+Radial Tint
BCC+Radial Exposure
BCC+Rack Focus
BCC+Polarizer
BCC+Photographic
BCC+Overexpose
BCC+Optical Dissolve
BCC+Non-Additive Mix
BCC+Night Vision
BCC+Net
BCC+ND Gradient
BCC+Mist
BCC+Math Composite
BCC+Low Contrast
BCC+Looks
BCC+Light
BCC+Lens Flare
BCC+Lens Distortion
BCC+Key Light
BCC+Kelvin
BCC+Infrared
BCC+Ice Halos
BCC+Holdout Composite
BCC+High Contrast
BCC+Harris Shutter
BCC+Halo
BCC+Grade
BCC+Glow Edges
BCC+Glow Darks
BCC+Glow
BCC+Gels
BCC+FX-Editor
BCC+Frost
BCC+Fog
BCC+Film Stocks
BCC+Eye Light
BCC+Enhancing
BCC+Edge Composite
BCC+Dual Gradient
BCC+Double Fog
BCC+Diffusion
BCC+Develop
BCC+Detail
BCC+Depth of Field
BCC+DeFringe
BCC+Defog
BCC+DeBlock
BCC+DeBand
BCC+Day for Night
BCC+Cross Processing
BCC+Colorize Gradient
BCC+Color Spot
BCC+Color Shadow
BCC+Color Paste
BCC+Color Infrared
BCC+Color Gradient
BCC+Chromatic Aberration
BCC+Chroma Bands
BCC+Center Spot
BCC+Camera Shake
BCC+Borders
BCC+Bleach Bypass
BCC+Black and White
BCC+Ambient Light
BCC+ Vignette
BCC+ Video Glitch
BCC+ Two Strip
BCC+ Spin Blur Dissolve
BCC+ Smear Blur
BCC+ Rays Dissolve
BCC+ Radial Blur
BCC+ Rack Focus Dissolve
BCC+ Prism Dissolve
BCC+ Prism
BCC+ Multi-Star Dissolve
BCC+ Magic Sharp
BCC+ Light Leaks Dissolve
BCC+ Light Leaks
BCC+ Haze
BCC+ Fluorescent
BCC+ Flashing
BCC+ Film Grunge
BCC+ Film Glow Dissolve
BCC+ Film Glow
BCC+ F-Stop
BCC+ Dissolve
BCC+ Directional Blur Dissolve
BCC+ Directional Blur
BCC+ Cross Zoom Dissolve
BCC+ Crash Zoom Dissolve
BCC+ Composite
BCC+ Channel Blur YUV
BCC+ Channel Blur Dissolve
BCC+ Channel Blur
BCC+ Camera Shake Dissolve
BCC+ Blur
BCC+ Beauty Studio
BCC Z-Blur
BCC Z Space III
BCC Z Space II
BCC Z Space I
BCC Wooden Planks
BCC Wood Grain
BCC WitnessProtection
BCC Wire Remover
BCC Wild Cards
BCC Weave
BCC Wave
BCC Water Waves Dissolve
BCC Water Color
BCC Warp
BCC VR Sharpen
BCC VR Reorient
BCC VR Insert
BCC VR Flicker Fixer
BCC VR Blur
BCC Vignette Wipe
BCC Vignette
BCC VideoScope
BCC Video Morph
BCC Video Glitch
BCC Velocity Remap
BCC Veined Marble
BCC Vector Displacement
BCC Vector Blur Dissolve
BCC User Guide
BCC UpRez
BCC Unsharp Mask
BCC Type On Text
BCC Two Way Key
BCC Two Strip Color
BCC Twister
BCC Twirl
BCC Turbulence
BCC Tritone Dissolve
BCC Tritone
BCC Trails Basic
BCC Trails
BCC Title Studio
BCC Time Displacement
BCC Tile Wipe
BCC Tile Mosaic
BCC Textured Wipe
BCC Temporal Blur
BCC Swish Pan
BCC Super Blend
BCC Steel Plate
BCC Stars
BCC Star Matte
BCC Stage Light
BCC Spray Paint Noise
BCC Spotlight
BCC Spiral Blur
BCC Spin Blur Dissolve
BCC Spill Remover
BCC Sphere Transition
BCC Sphere
BCC Sparks
BCC Snow
BCC Smooth Tone
BCC Sequencer
BCC Scatterize
BCC Scanline
BCC Safe Colors
BCC Rough Glow
BCC Rock
BCC Ripple Dissolve
BCC Ripple
BCC Rings Wipe
BCC Ribbon Wipe
BCC RGB Pixel Noise
BCC RGB Edges
BCC RGB Displacement Dissolve
BCC RGB Blur Dissolve
BCC RGB Blend
BCC Reverse Spotlight
BCC Reptilian
BCC Remover
BCC Reframer
BCC Reflection
BCC Rectangular Wipe
BCC Rays Wedge
BCC Rays Textured
BCC Rays Streaky
BCC Rays Ripply
BCC Rays Ring
BCC Rays Radiant Spotlight
BCC Rays Radiant Edges
BCC Rays Puffy
BCC Rays Dissolve
BCC Rays Cartoon
BCC Rain
BCC Radial Wipe
BCC Radial Blur
BCC Pyramid Blur
BCC Prism Dissolve
BCC Prism
BCC Primatte Studio
BCC Presets
BCC Premult
BCC Preferences
BCC Posterize Time
BCC Posterize
BCC Polar Displacement
BCC PixelChooser – Legacy
BCC Pixel Fixer
BCC Pixel Chooser
BCC Pinning Controls
BCC Pin Art 3D
BCC Pencil Sketch
BCC Particle System
BCC Particle Illusion Dissolve
BCC Particle Illusion
BCC Particle Emitter 3D
BCC Particle Array 3D
BCC Pan And Zoom
BCC Page Turn
BCC Overview in Resolve
BCC Overview in FCP
BCC Overview in Avid
BCC Overview in Adobe
BCC Organic Strands
BCC Optical Stabilizer
BCC Optical Flow
BCC Noise Reduction
BCC Noise Map 2
BCC Noise Map
BCC MultiTone Mix
BCC Multi Stripe Wipe
BCC Multi Stretch Wipe
BCC Multi Shadow
BCC Motion Tracker Vegas
BCC Motion Tracker Resolve
BCC Motion Tracker Red
BCC Motion Tracker PRM
BCC Motion Tracker Motion
BCC Motion Tracker FCP
BCC Motion Tracker Avid
BCC Motion Tracker AE
BCC Motion Tracker
BCC Motion Key
BCC Motion Blur
BCC Mosaic
BCC Morph
BCC Mixed Colors
BCC Misalignment
BCC Median
BCC Matte Cleanup
BCC Matte Choker
BCC Match Move
BCC Match Grain
BCC Make Alpha Key
BCC Magic Sharp
BCC Looper
BCC Linear Wipe
BCC Linear Luma Key
BCC Linear Color Key
BCC Lightning
BCC Light Zoom
BCC Light Wrap
BCC Light Wipe
BCC Light Sweep
BCC Light Matte
BCC Light Leaks Dissolve
BCC Light Leaks
BCC Levels Gamma
BCC Lens Transition
BCC Lens Shape
BCC Lens Flash
BCC Lens Flare Spiked
BCC Lens Flare Round
BCC Lens Flare Dissolve
BCC Lens Flare Advanced
BCC Lens Flare 3D
BCC Lens Distortion Wipe
BCC Lens Correction
BCC Lens Blur Dissolve
BCC Lens Blur
BCC LED
BCC Layer Deformer
BCC Laser Beam
BCC Kaleida Dissolve
BCC Jitter Basic
BCC Jitter
BCC Invert Solarize
BCC Hue-Sat-Lightness
BCC Halftone
BCC Grunge
BCC Grid Wipe
BCC Granite
BCC Gradient
BCC Glow Matte
BCC Glow Alpha Edges
BCC Glitter
BCC Glint
BCC Glare
BCC Gaussian Blur
BCC FX Browser
BCC Fractal Noise
BCC Flutter Cut
BCC Flicker Fixer
BCC Fire
BCC Film Process
BCC Film Grain
BCC Film Glow Dissolve
BCC Film Glow
BCC Film Damage
BCC Fast Lens Blur
BCC Fast Flipper
BCC Fast Film Process
BCC Fast Film Glow Dissolve
BCC Fast Film Glow
BCC FAQ
BCC Extruded Text
BCC Extruded Spline
BCC Extruded EPS
BCC Emboss
BCC Effects List
BCC Edge Lighting
BCC Edge Grunge
BCC Edge Cleaner
BCC DVE Basic
BCC DVE
BCC Dv Fixer
BCC Dust and Scratches
BCC Dropout Fixer
BCC Drop Shadow
BCC Displacement Map
BCC Directional Blur
BCC DeNoise
BCC Deinterlace
BCC DeGrain
BCC Damaged TV Dissolve
BCC Damaged TV
BCC Cylinder
BCC Curl Dissolve
BCC Curl
BCC Cube
BCC Cross Zoom
BCC Cross Melt
BCC Cross Glitch
BCC Criss-Cross Wipe
BCC Crash Zoom Dissolve
BCC Correct Selected Color
BCC Corner Pin Studio
BCC Corner Pin
BCC Composite Dissolve
BCC Composite Choker
BCC Composite
BCC Compare Mode
BCC Common Controls - Avid
BCC Common Controls
BCC Comet
BCC Colorize Glow Dissolve
BCC Colorize Glow
BCC Colorize
BCC Color Palette
BCC Color Match
BCC Color Correction
BCC Color Choker
BCC Color Balance
BCC Clouds
BCC Cloth
BCC Chroma Key Studio
BCC Chroma Key
BCC Checker Wipe
BCC Charcoal Sketch
BCC Caustics
BCC Cast Shadow
BCC Cartooner
BCC Cartoon Look
BCC Burnt Film
BCC Bump Map
BCC Bulge
BCC Broadcast Safe
BCC Brightness-Contrast
BCC Brick
BCC Boost Blend
BCC Blur Dissolve
BCC Blur
BCC Blobs Wipe
BCC Beauty Studio
BCC Beat Reactor Integrated
BCC Beat Reactor
BCC AVX Licensing
BCC Artists Poster
BCC Apply Modes
BCC Alpha Spotlight
BCC Alpha Process
BCC Alpha Pixel Noise
BCC AE Licensing
BCC 3D Image Shatter
BCC 3D Extruded Image Shatter
BCC 3 Way Color Grade
BCC 2D Particles
BCC+ Atmospheric Glow