BCC+Video Glitch Dissolve

BCC Transitions

The BCC+ Video Glitch Dissolve filter is an auto-animating filter effect for simulating some of the kinds of errors and artifacts that can be apparent during digital video playback. The filter automatically increases in intensity as it animates the transition progresses to obscure the dissolve between clips.

Presets and the FX Editor

The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.

To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.

Filter Parameters

Animation: Menu controlling what drives the animation of the transition.

  • Auto – automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).
  • Manual – requires the user to set keyframes to control the transition progression.  Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition.

Layer to Reveal – This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context.  When applied as a normal “effect” as opposed to a transition, however, this menu is used to select the “Incoming” or “Reveal” layer for the transition.

Percent Done:  Disabled/Hidden by default.  When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.

Trigger Mode: Offers 2 basic modes for how / when glitches are triggered in the effect.

  • Automatic: the time at which glitches are triggered is based only on the values of the Glitch Interval and Interval Randomness parameters.
  • Intensity Threshold: a single glitch is triggered whenever the Glitch Intensity crosses a specified threshold (Trigger Threshold parameter) in a positive direction (from lower to higher value) either by animating Glitch Intensity by keyframing, or by driving Glitch Intensity through the Beat Reactor.

Global Seed: used to adjust the global random seed for all video glitch groups.

Glitch Intensity: used to adjust the global intensity for all video glitch groups.

Intensity Randomness: used to set the random seed for the global glitch intensity.

Intensity Seed: used to control the the randomized intensity of glitches.

Intensity Trigger Threshold:  With Trigger Mode set to Intensity Threshold, this sets the Glitch Intensity value at which a glitch will be triggered as Glitch Intensity increases.

Glitch Interval: Global interval control that applies to all Video Glitch groups. Expressed in the number of frames between glitches.

Interval Randomness: Randomizes the global Glitch Interval.

Interval Seed: Allows for changing the randomized timing of all Glitches.  Each individual glitch group also contains an additional seed parameter to allow varying the timing of the separate glitch elements.

Start at 0: Enabling this checkbox forces the first glitch to occur at the beginning of the effect (even when Interval is randomized).

**Glitch Duration:**The length of the Glitches in time. It is expressed as a percent of the Interval so the duration in terms of frames or seconds changes if the Interval is changed.

Duration Randomness: Randomizes the Glitch Duration.

Duration Mode: controls the type of duration.

  • Actual: the actual length of the glitches in time.
  • Average: the average length of the glitches in time.

Edge Handling:  The Shift and Shake features described below can create instances where the image is offset so there are areas along the edges of the frame where no image appears during Glitches.

  • Zero: used to disable edge handling. No image appears along exposed edges of the frame.
  • Tile: repeats edge pixels to generate opaque pixels along the edge of the result.
  • *Reflect:*reflects pixels back into the result to generate opaque pixels along the edge of the result. This is the default setting of the filter.
  • Clamp: locks the edge pixels to the edge of the frame, to generate stretched opaque pixels along the edge of the result

Note – Each individual group below includes its own Interval Seed, and varying those seeds between groups allows for varying the timing between the different Glitch components.

Block Damage Group

With Block Damage enabled, a field of square blocks overlays the image during a glitch. By design, in a typical effect using Block Damage some blocks will be more apparent than others depending on how they composite with the underlying image in that area of the frame, as seen on the left hand image below. When the same Block Damage pattern is applied to a solid color so all the blocks are clearly defined at once, as in the right hand image below, the darker more saturated areas of squares are what is meant by Blocks, and the striped or weaved designs which can be seen within some Blocks are what is referred to in the parameter descriptions below as Patterns.

Enable Block Damage: Controls whether the Block Damage elements are enabled or disabled.

Block Damage Intensity: Used to adjust the overall amount of blocks on screen during a glitch.

Peak Position: Defines at what point within the duration of the glitch shows the most blocks, with zero being the beginning of the glitch, 100 the end, and 50 the midpoint.

Minimum Intensity: Allows for forcing a minimum amount of blocks for the glitch duration.

Intensity Randomness: Adds more variability to the animation within the glitch duration – larger values give a more flickering appearance.

Block Run Length: Controls the number of blocks between gaps. A value of zero generates completely independent blocks. A value of 100 generates one run of blocks with gaps on either side.

Block Size: Offers 5 options for the size of the Blocks.

Block Saturation: Values > 100 oversaturate and values < 100 desaturate the Block Damage area.

Block Blend Mode: Blend options for compositing with source image. Depending on the Blend Mode, the image freeze and Pattern effects can be more or less apparent.

Pattern Amount: Increases or decreases the percentage of the Blocks displaying a Pattern.

Pattern Complexity: Adds a variety of smaller patterns within the blocks with patterns.

Pattern Opacity: Sets the maximum opacity for the Patterns.

Vary Pattern Opacity: Randomly reduces max opacity for some Patterns by varying amounts.

Vary Pattern Color: Tints some percentage of the patterns with colors. A value of zero leaves them all black.

Freeze Source: When enabled, the area of the source video within the block damage freezes and holds on the same frame for the duration of the glitch.

Block Seed: Allows for changing the randomized arrangement of the Block Damage.

Intensity Randomness: Adds more variability to the animation within the glitch duration – larger values give a more flickering appearance.

Block Interval Seed: Allows for changing the randomized timing of Block Damage.

Shift Group

With Shift enabled, horizontal bands of the image become horizontally displaced and skewed during a Glitch. As a primarily horizontal distortion it stands out more in areas of the image with more high contrast vertical edges. When using multiple groups the order of processing relative to parameter group layout is top to bottom so when using Block Damage the Blocks are affected by Shift.

Shift Damage Over an ImageShift Damage Over an Image
Same Shift Damage Over Test StripesSame Shift Damage Over Test Stripes
Enable Shift: Controls whether the Shift distortions are enabled or disabled.

Shift Group Intensity: Used to adjust the overall strength of the shift distortions during a glitch.

**Peak Position:**Defines at what point within the duration of the glitch shows the most shift, with zero being the beginning of the glitch, 100 the end, and 50 the midpoint.

Minimum Intensity: Allows for forcing a minimum intensity of shift for the glitch duration.

Intensity Randomness: Adds more variability to the animation within the glitch duration – larger values give a more flickering appearance.

Line Duplication: Artifacts where horizontal lines of pixels are duplicated and positioned adjacent to each other vertically. This creates the appearance of vertical stripes in areas of the image.

Shift Amount: Increases or decreases the peak horizontal Shift and Jitter amount in the shift animation that occurs over the duration of the Glitch.

Shift Density: Used to adjust the overall density of Shift bands on screen during a Glitch.

Shift Run Length: Controls the number of shifted lines between gaps.

Skew: Defines the peak horizontal Skew amount in the shift animation that occurs over the duration of the Glitch.

Jitter: Jitter adds an additional randomized horizontal shift to each line (1 pixel horizontal band) within the Shift band.

Line Drop: Line Drop fades the opacity of every other line (every other 1 pixel horizontal band).

Line Drop Density: Allows for randomly skipping some line drops (when value is < zero).

Intensity Seed: Allows for changing the randomization of Shift Intensity.

Shift Interval Seed: Allows for changing the randomized timing of Block Damage.

Shake Group

With Shake enabled, the image position is offset and/or skewed / rotated over the duration of the Glitch.  Any Block Damage or Shift elements are offset by effects in the Shake group.

Shake Applied to ImageShake Applied to Image
Same Shake Applied to CheckerboardSame Shake Applied to Checkerboard
**Enable Shake:**Controls whether the Shake distortions are enabled or disabled.

Shake Group: Intensity Scales the Intensity of all the attributes of the Shake group.

Peak Position: Defines at what point within the duration of the glitch shows the most shake, with zero being the beginning of the glitch, 100 the end, and 50 the midpoint.

Minimum Intensity: Allows for forcing a minimum intensity of shake for the glitch duration.

Intensity Randomness: Adds more variability to the animation within the glitch duration – larger values give a more flickering appearance.

Shake Amount: Controls amount of overall position offset (also scales RGB Split value).

Shake X: Horizontal position offset.

Shake Y: Vertical position offset.

RGB Split: Controls how much RGB are offset from each other in the direction of Shake movement.

Skew: Horizontal skew applied to the image.

Rotate: Rotation anchored to the center of the image applied to the image.

Shake Intensity Seed: Allows for changing the randomization of Shake Intensity.

Shake Interval Seed: Allows for changing the randomized timing of Shake effects.

Flicker Group

With Flicker enabled, the brightness and/or saturation of the image can flicker during Glitches.

Enable Flicker: Controls whether the Flicker distortions are enabled or disabled.

Flicker Group Intensity: Scales the Intensity of all the attributes of the Flicker group.

Peak Position: Defines at what point within the duration of the glitch shows the most flicker, with zero being the beginning of the glitch, 100 the end, and 50 the midpoint.

Minimum Intensity: Allows for forcing a minimum intensity of flicker for the glitch duration.

Brightness: Controls the peak level of the brightness effect on the image.

Brightness Randomness:  Controls the randomness of the brightness distortion.

Brightness Offset: Allows for setting it to flicker more brighter or darker than the original. A value of Zero flickers brighter and darker, a value of 100 flickers only brighter, a value of negative 100 flickers only darker.

**Flicker Saturation:**Controls the extremity of the saturation effect on the image.

Saturation Randomness: Controls the randomness of the saturation distortion.

Saturation Offset Allows for setting it to flicker more oversaturated or desaturated. A value of Zero flickers both ways, a value of 100 flickers only oversaturated, a value of negative 100 flickers only desaturated.

**Flicker Intensity Seed:**Allows for changing the randomization of Flicker Intensity.

Flicker Interval Seed: Allows for changing the randomized timing of Flicker effects.

**Use Background Color:**Enabled so a color not transparency will fill the areas created by Shake, Shift, and Line Drop.

Background Color: The color to use to fill background areas described above.

Curves Group

The parameters in the Curves group control a special timeline-like preview overlay that aids in visualizing the location and duration of the glitches over time, including when driving glitch behavior via audio data with the Beat Reactor. Note, since the preview curve is rendered directly into the image, be sure to disable the curve or change it to Draft Only mode before doing final renders. The various glitch preview curves are distinguished by color:.

  • Horizontal Lines:  Red is Block Damage, Green is Shift, Blue is Shake, and White is Flicker.
  • Vertical Blue Line:  indicates the current frame’s position within the graph.

Curve View:  Controls if and when the preview graph is displayed.

  • Off:  The preview curve is disabled.
  • Draft Only: The preview curve is displayed only when the host is set to draft render quality.
  • Render Over Black:  The preview curve displayed even in final render mode and is composited over a solid black background.
  • Render Over Effect:  The preview curve displayed even in final render mode and is composited over the glitched image.

Time View: Defines the time range of the preview graph (with a maximum of 30 seconds).

Scroll Curve:  When viewing less than the whole effect in the graph, allows for scrolling the graph further into the effect using a time unit of seconds.

Image With Curve OverlayImage With Curve Overlay – You can see Block Damage and Shift both have Peak Position set to zero, while Shake and Flicker Peak Position are both set to 10 and those peaks occur halfway through the glitch.
Curve Overlay OnlySame Effect With Curve Over Black – Again you can see Block Damage and Shift both have Peak Position set to zero, while Shake and Flicker Peak Position are both set to 10 and those peaks occur halfway through the glitch.
Same effect with individual Interval Seeds varied.Same effect with individual Interval Seeds varied.
Same effect varied even further through randomizing duration and master interval.Same effect varied even further through randomizing duration and master interval.

Color Correction Group

The Color Correction group provides a range of color correction tools to adjust the overall look of the transition.

Hue: Used to control the overall hue of the transition.

Saturation: Used to control the overall saturation of the transition. Higher values create a more intense color saturation than lower values.

Brightness: Used to control the overall brightness of the transition.
Higher values create a more intense highlights than lower values.

Contrast: Used to control the overall contrast of the transition. Higher values create a more intense contrast between light and dark pixels than lower values.

Gamma: Used to control the overall gamma of the transition.

**Temperature:**Used to control the overall temperature of the transition. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.

Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image..  Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.

Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.

Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.

Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.

Animation Tuning Group

These parameters control the overall timing of the transition.  On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid) you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane.  On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.

**Glow Ease In:**Control how quickly or slowly the glow amount increases at the beginning of the transition.

**Glow Ease Mid:**Control the rate of change of the glow amount (how quickly it reaches its peak amount and how long it holds there) during the middle of the transition.

Glow Ease Out:  Control how quickly or slowly the glow amount decreases at the end of the transition.

Dissolve Duration:  Control the timing of the underlying dissolve relative to the timing of the rest of the transition.

OSC Enable: Only visible in hosts that support heads up display widgets for manipulating these controls directly on screen. Enables/Disables on screen controls.

View Ease Curve: (Only visible/enabled in hosts that don’t support heads up display widgets for manipulating these controls directly on screen.)  Enable this control to display a preview graph of the the animation curves rendered into in the composite window*.*

GPU Rendering: allows for the selection of GPU or CPU software rendering.

  • Default: Uses the GPU to render the effect.
  • 16 bit float
  • 32 bit float
  • Disabled: disables GPU rendering and allows for CPU software rendering.

Category:

BCC Film Style

BCC Particles

BCC Color & Tone

BCC Perspective

BCC Perspective

BCC Licensing

BCC Obsolete

BCC Key & Blend

BCC Obsolete

Nested Subgroup

BCC Art Looks

BCC Licensing

BCC Time

Nested Subgroup

BCC Image Restoration

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Obsolete

BCC Textures

BCC Color & Tone

BCC Image Restoration

BCC Warp

BCC Art Looks

BCC Transitions

BCC Art Looks

BCC Art Looks

BCC Stylize

BCC Textures

BCC Art Looks

BCC Transitions

BCC Key & Blend

BCC Key & Blend

BCC Textures

BCC Textures

BCC Color & Tone

BCC Stylize

BCC Color & Tone

BCC Color & Tone

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Transitions

BCC Particles

Uncategorized

Uncategorized

Nested Subgroup

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Match Move

BCC Match Move

BCC Color & Tone

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Perspective

BCC Warp

BCC Transitions

BCC Perspective

BCC Stylize

BCC Transitions

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Blur & Sharpen

BCC Warp

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Image Restoration

BCC Perspective

BCC Perspective

BCC Key & Blend

BCC Stylize

BCC Lights

Uncategorized

BCC Stylize

BCC 3D Objects

BCC 3D Objects

BCC 3D Objects

BCC Film Style

BCC Transitions

BCC Film Style

BCC Perspective

BCC Blur & Sharpen

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Image Restoration

BCC Transitions

BCC Textures

BCC Browser

BCC Blur & Sharpen

BCC Lights

BCC Lights

BCC Lights

BCC Stylize

BCC Obsolete

Nested Subgroup

BCC Textures

BCC Transitions

BCC Stylize

BCC Art Looks

BCC Color & Tone

BCC Color & Tone

BCC Time

BCC Time

BCC Transitions

BCC Lights

BCC 3D Objects

BCC Stylize

BCC Obsolete

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Lights

BCC Obsolete

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Obsolete

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Obsolete

BCC Lights

BCC Transitions

BCC Key & Blend

BCC Obsolete

BCC Lights

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Time

BCC Image Restoration

BCC Key & Blend

BCC Film Style

BCC Match Move

BCC Key & Blend

BCC Key & Blend

BCC Art Looks

BCC Stylize

BCC Textures

BCC Warp

BCC Stylize

BCC Blur & Sharpen

BCC Image Restoration

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

BCC Stylize

BCC Transitions

BCC Transitions

BCC Color & Tone

BCC Obsolete

BCC Textures

BCC Image Restoration

BCC Time

BCC Image Restoration

BCC Particles

Uncategorized

Uncategorized

Uncategorized

Uncategorized

BCC Perspective

BCC Perspective

BCC Particles

BCC Particles

BCC Particles

BCC Transitions

BCC Particles

BCC Art Looks

BCC Particles

Nested Subgroup

Nested Subgroup

BCC Image Restoration

Nested Subgroup

BCC Warp

BCC Art Looks

BCC Time

BCC Key & Blend

BCC Key & Blend

BCC Stylize

BCC Transitions

BCC Blur & Sharpen

BCC Blur & Sharpen

BCC Transitions

BCC Particles

BCC Lights

BCC Transitions

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Transitions

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Textures

BCC Lights

BCC Key & Blend

BCC Transitions

BCC Transitions

BCC Stylize

BCC Stylize

BCC Transitions

BCC Transitions

BCC Warp

BCC Transitions

BCC Textures

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Stylize

BCC Obsolete

BCC Image Restoration

BCC Particles

BCC Particles

BCC Perspective

BCC Transitions

BCC Key & Blend

BCC Transitions

BCC Blur & Sharpen

BCC Lights

BCC Art Looks

BCC Lights

BCC Obsolete

BCC Textures

BCC Textures

BCC Obsolete

BCC Transitions

BCC Time

BCC Transitions

BCC Art Looks

BCC Transitions

BCC Time

BCC 3D Objects

BCC Time

BCC Time

BCC Color & Tone

BCC Transitions

BCC Warp

BCC Warp

BCC Transitions

BCC Film Style

BCC Key & Blend

BCC 3D Objects

BCC Blur & Sharpen

BCC Image Restoration

Uncategorized

BCC Transitions

BCC Warp

BCC Textures

BCC Time

BCC Stylize

BCC Warp

BCC Color & Tone

BCC Film Style

BCC Transitions

BCC VR

BCC VR

BCC VR

BCC VR

BCC VR

BCC Warp

BCC Art Looks

BCC Transitions

BCC Warp

BCC Textures

BCC Particles

BCC Image Restoration

BCC Match Move

BCC Textures

BCC Textures

BCC Obsolete

BCC Obsolete

BCC Obsolete

BCC Blur & Sharpen

BCC Image Restoration

BCC Blur & Sharpen

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Blur & Sharpen

BCC Key & Blend

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Transitions

BCC Color & Tone

BCC Film Style

BCC Transitions

BCC Film Style

BCC Film Style

BCC Color & Tone

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Stylize

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Film Style

BCC Stylize

BCC Lens

BCC Lights

BCC Color & Tone

BCC Film Style

BCC Art Looks

BCC Lens

BCC Optical Diffusion

BCC Lights

BCC Lens

BCC Grads and Tints

BCC Art Looks

BCC Key & Blend

BCC Art Looks

BCC Grads and Tints

BCC Grads and Tints

BCC Film Style

BCC Film Style

BCC Image Restoration

BCC Image Restoration

BCC Color & Tone

BCC Lens

BCC Optical Diffusion

BCC Blur & Sharpen

BCC Color & Tone

BCC Optical Diffusion

BCC Optical Diffusion

BCC Grads and Tints

BCC Key & Blend

BCC Color & Tone

BCC Lights

BCC Film Style

BCC Optical Diffusion

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Optical Diffusion

BCC Art Looks

BCC Color & Tone

BCC Key & Blend

BCC Lights

BCC Art Looks

BCC Color & Tone

BCC Lights

BCC Lens

BCC Lights

BCC Lights

BCC Film Style

BCC Color & Tone

BCC Key & Blend

BCC Optical Diffusion

BCC Grads and Tints

BCC Optical Diffusion

BCC Art Looks

BCC Key & Blend

BCC Key & Blend

BCC Lights

BCC Grads and Tints

BCC Color & Tone

BCC Optical Diffusion

BCC Lens

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Grads and Tints

BCC Color & Tone

BCC Optical Diffusion

BCC Grads and Tints

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Grads and Tints

BCC Textures

BCC Film Style

BCC Grads and Tints

BCC Perspective

BCC Transitions

BCC Lens

BCC Art Looks

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

BCC 3D Objects

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Effect:
BCC+X-Ray
BCC+Wide Angle Lens
BCC+Video Glitch Dissolve
BCC+Transform
BCC+Tint
BCC+Three Strip
BCC+Textures
BCC+Sunset
BCC+Streaks
BCC+Split Tone
BCC+Split Field
BCC+Skin Tone
BCC+Silk
BCC+Shadows/Highlights
BCC+Sepia
BCC+Selective Saturation
BCC+ReLight
BCC+Reflector
BCC+Rays
BCC+Radial Tint
BCC+Radial Exposure
BCC+Rack Focus
BCC+Polarizer
BCC+Photographic
BCC+Overexpose
BCC+Optical Dissolve
BCC+Non-Additive Mix
BCC+Night Vision
BCC+Net
BCC+ND Gradient
BCC+Mist
BCC+Math Composite
BCC+Low Contrast
BCC+Looks
BCC+Light
BCC+Lens Flare
BCC+Lens Distortion
BCC+Key Light
BCC+Kelvin
BCC+Infrared
BCC+Ice Halos
BCC+Holdout Composite
BCC+High Contrast
BCC+Harris Shutter
BCC+Halo
BCC+Grade
BCC+Glow Edges
BCC+Glow Darks
BCC+Glow
BCC+Gels
BCC+FX-Editor
BCC+Frost
BCC+Fog
BCC+Film Stocks
BCC+Eye Light
BCC+Enhancing
BCC+Edge Composite
BCC+Dual Gradient
BCC+Double Fog
BCC+Diffusion
BCC+Develop
BCC+Detail
BCC+Depth of Field
BCC+DeFringe
BCC+Defog
BCC+DeBlock
BCC+DeBand
BCC+Day for Night
BCC+Cross Processing
BCC+Colorize Gradient
BCC+Color Spot
BCC+Color Shadow
BCC+Color Paste
BCC+Color Infrared
BCC+Color Gradient
BCC+Chromatic Aberration
BCC+Chroma Bands
BCC+Center Spot
BCC+Camera Shake
BCC+Borders
BCC+Bleach Bypass
BCC+Black and White
BCC+Ambient Light
BCC+ Vignette
BCC+ Video Glitch
BCC+ Two Strip
BCC+ Spin Blur Dissolve
BCC+ Smear Blur
BCC+ Rays Dissolve
BCC+ Radial Blur
BCC+ Rack Focus Dissolve
BCC+ Prism Dissolve
BCC+ Prism
BCC+ Multi-Star Dissolve
BCC+ Magic Sharp
BCC+ Light Leaks Dissolve
BCC+ Light Leaks
BCC+ Haze
BCC+ Fluorescent
BCC+ Flashing
BCC+ Film Grunge
BCC+ Film Glow Dissolve
BCC+ Film Glow
BCC+ F-Stop
BCC+ Dissolve
BCC+ Directional Blur Dissolve
BCC+ Directional Blur
BCC+ Cross Zoom Dissolve
BCC+ Crash Zoom Dissolve
BCC+ Composite
BCC+ Channel Blur YUV
BCC+ Channel Blur Dissolve
BCC+ Channel Blur
BCC+ Camera Shake Dissolve
BCC+ Blur
BCC+ Beauty Studio
BCC Z-Blur
BCC Z Space III
BCC Z Space II
BCC Z Space I
BCC Wooden Planks
BCC Wood Grain
BCC WitnessProtection
BCC Wire Remover
BCC Wild Cards
BCC Weave
BCC Wave
BCC Water Waves Dissolve
BCC Water Color
BCC Warp
BCC VR Sharpen
BCC VR Reorient
BCC VR Insert
BCC VR Flicker Fixer
BCC VR Blur
BCC Vignette Wipe
BCC Vignette
BCC VideoScope
BCC Video Morph
BCC Video Glitch
BCC Velocity Remap
BCC Veined Marble
BCC Vector Displacement
BCC Vector Blur Dissolve
BCC User Guide
BCC UpRez
BCC Unsharp Mask
BCC Type On Text
BCC Two Way Key
BCC Two Strip Color
BCC Twister
BCC Twirl
BCC Turbulence
BCC Tritone Dissolve
BCC Tritone
BCC Trails Basic
BCC Trails
BCC Title Studio
BCC Time Displacement
BCC Tile Wipe
BCC Tile Mosaic
BCC Textured Wipe
BCC Temporal Blur
BCC Swish Pan
BCC Super Blend
BCC Steel Plate
BCC Stars
BCC Star Matte
BCC Stage Light
BCC Spray Paint Noise
BCC Spotlight
BCC Spiral Blur
BCC Spin Blur Dissolve
BCC Spill Remover
BCC Sphere Transition
BCC Sphere
BCC Sparks
BCC Snow
BCC Smooth Tone
BCC Sequencer
BCC Scatterize
BCC Scanline
BCC Safe Colors
BCC Rough Glow
BCC Rock
BCC Ripple Dissolve
BCC Ripple
BCC Rings Wipe
BCC Ribbon Wipe
BCC RGB Pixel Noise
BCC RGB Edges
BCC RGB Displacement Dissolve
BCC RGB Blur Dissolve
BCC RGB Blend
BCC Reverse Spotlight
BCC Reptilian
BCC Remover
BCC Reframer
BCC Reflection
BCC Rectangular Wipe
BCC Rays Wedge
BCC Rays Textured
BCC Rays Streaky
BCC Rays Ripply
BCC Rays Ring
BCC Rays Radiant Spotlight
BCC Rays Radiant Edges
BCC Rays Puffy
BCC Rays Dissolve
BCC Rays Cartoon
BCC Rain
BCC Radial Wipe
BCC Radial Blur
BCC Pyramid Blur
BCC Prism Dissolve
BCC Prism
BCC Primatte Studio
BCC Presets
BCC Premult
BCC Preferences
BCC Posterize Time
BCC Posterize
BCC Polar Displacement
BCC PixelChooser – Legacy
BCC Pixel Fixer
BCC Pixel Chooser
BCC Pinning Controls
BCC Pin Art 3D
BCC Pencil Sketch
BCC Particle System
BCC Particle Illusion Dissolve
BCC Particle Illusion
BCC Particle Emitter 3D
BCC Particle Array 3D
BCC Pan And Zoom
BCC Page Turn
BCC Overview in Resolve
BCC Overview in FCP
BCC Overview in Avid
BCC Overview in Adobe
BCC Organic Strands
BCC Optical Stabilizer
BCC Optical Flow
BCC Noise Reduction
BCC Noise Map 2
BCC Noise Map
BCC MultiTone Mix
BCC Multi Stripe Wipe
BCC Multi Stretch Wipe
BCC Multi Shadow
BCC Motion Tracker Vegas
BCC Motion Tracker Resolve
BCC Motion Tracker Red
BCC Motion Tracker PRM
BCC Motion Tracker Motion
BCC Motion Tracker FCP
BCC Motion Tracker Avid
BCC Motion Tracker AE
BCC Motion Tracker
BCC Motion Key
BCC Motion Blur
BCC Mosaic
BCC Morph
BCC Mixed Colors
BCC Misalignment
BCC Median
BCC Matte Cleanup
BCC Matte Choker
BCC Match Move
BCC Match Grain
BCC Make Alpha Key
BCC Magic Sharp
BCC Looper
BCC Linear Wipe
BCC Linear Luma Key
BCC Linear Color Key
BCC Lightning
BCC Light Zoom
BCC Light Wrap
BCC Light Wipe
BCC Light Sweep
BCC Light Matte
BCC Light Leaks Dissolve
BCC Light Leaks
BCC Levels Gamma
BCC Lens Transition
BCC Lens Shape
BCC Lens Flash
BCC Lens Flare Spiked
BCC Lens Flare Round
BCC Lens Flare Dissolve
BCC Lens Flare Advanced
BCC Lens Flare 3D
BCC Lens Distortion Wipe
BCC Lens Correction
BCC Lens Blur Dissolve
BCC Lens Blur
BCC LED
BCC Layer Deformer
BCC Laser Beam
BCC Kaleida Dissolve
BCC Jitter Basic
BCC Jitter
BCC Invert Solarize
BCC Hue-Sat-Lightness
BCC Halftone
BCC Grunge
BCC Grid Wipe
BCC Granite
BCC Gradient
BCC Glow Matte
BCC Glow Alpha Edges
BCC Glitter
BCC Glint
BCC Glare
BCC Gaussian Blur
BCC FX Browser
BCC Fractal Noise
BCC Flutter Cut
BCC Flicker Fixer
BCC Fire
BCC Film Process
BCC Film Grain
BCC Film Glow Dissolve
BCC Film Glow
BCC Film Damage
BCC Fast Lens Blur
BCC Fast Flipper
BCC Fast Film Process
BCC Fast Film Glow Dissolve
BCC Fast Film Glow
BCC FAQ
BCC Extruded Text
BCC Extruded Spline
BCC Extruded EPS
BCC Emboss
BCC Effects List
BCC Edge Lighting
BCC Edge Grunge
BCC Edge Cleaner
BCC DVE Basic
BCC DVE
BCC Dv Fixer
BCC Dust and Scratches
BCC Dropout Fixer
BCC Drop Shadow
BCC Displacement Map
BCC Directional Blur
BCC DeNoise
BCC Deinterlace
BCC DeGrain
BCC Damaged TV Dissolve
BCC Damaged TV
BCC Cylinder
BCC Curl Dissolve
BCC Curl
BCC Cube
BCC Cross Zoom
BCC Cross Melt
BCC Cross Glitch
BCC Criss-Cross Wipe
BCC Crash Zoom Dissolve
BCC Correct Selected Color
BCC Corner Pin Studio
BCC Corner Pin
BCC Composite Dissolve
BCC Composite Choker
BCC Composite
BCC Compare Mode
BCC Common Controls - Avid
BCC Common Controls
BCC Comet
BCC Colorize Glow Dissolve
BCC Colorize Glow
BCC Colorize
BCC Color Palette
BCC Color Match
BCC Color Correction
BCC Color Choker
BCC Color Balance
BCC Clouds
BCC Cloth
BCC Chroma Key Studio
BCC Chroma Key
BCC Checker Wipe
BCC Charcoal Sketch
BCC Caustics
BCC Cast Shadow
BCC Cartooner
BCC Cartoon Look
BCC Burnt Film
BCC Bump Map
BCC Bulge
BCC Broadcast Safe
BCC Brightness-Contrast
BCC Brick
BCC Boost Blend
BCC Blur Dissolve
BCC Blur
BCC Blobs Wipe
BCC Beauty Studio
BCC Beat Reactor Integrated
BCC Beat Reactor
BCC AVX Licensing
BCC Artists Poster
BCC Apply Modes
BCC Alpha Spotlight
BCC Alpha Process
BCC Alpha Pixel Noise
BCC AE Licensing
BCC 3D Image Shatter
BCC 3D Extruded Image Shatter
BCC 3 Way Color Grade
BCC 2D Particles
BCC+ Atmospheric Glow