BCC+ Super LED

BCC Stylize

The BCC+ Super LED filter converts the filtered source into a lit tiled LED sign, with options for flicker, tint and glow of the LED tiles, along with control over the tile shape, size and the gap between each tile. The filter also includes several special effects such as a built-in prism, glow, glitch, flicker, keylight, and a smoke/fog generator to enhance the LED look. The included corner pin transform control group can be used to pin the effect over a region in the composite and the post color correct group provides a convenient way to adjust the overall color of the effect. This effect also includes an integrated beat reactor option that can be used to auto-animate certain parts of the effect to an audio source file. Does the word awesome come to mind?

Presets and the FX Editor

The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.

To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.

Filter Parameters

The Mocha Group

PixelChooser / Mocha: The BCC PixelChooser provides a way for the user to select which pixels in the filtered source are actually going to be affected by the filter, via the generation of image based mattes, gradient mattes and vector shape masks. Mocha planar tracking and vector shape masking options are included in the PixelChooser, which allows for the generation of motion-tracked mask shapes as a hold-back mask.

For more information on the PixelChooser, Click Here.

Mocha Param Track: The BCC Mocha Motion Tracker provides built-in motion and parameter tracking. It is typically used to motion track an object in the background source to attach a corner pin to. Unlike corner pin tracking in previous versions of Continuum, the new Mocha Motion tracker needs only to track a single area, rather than four seperate points. Motion tracker data can be applied to either the corner pin itself or the source pins.

For more information on working with Mocha Motion tracker, click here.

The Beat Reactor Group: The BCC Beat Reactor is an animation control suite which drives effect properties based on the contents of an audio track. This lets you seamlessly tie visual FX to an audio soundtrack without the need for ANY manual keyframing.

For more information on the Beat Reactor, Click Here.

The LED Group

Scale: Used to set the master scale of the individual LEDs

Scale X: Used to set the scale along the X axis for the individual LEDs

Scale Y: Used to set the scale along the Y axis for the individual LEDs

Gap: Used to set the master distance between the LEDs

Gap X: Used to set the distance along the X-axis between the LEDs

Gap Y: Used to set the the distance along the Y-axis between the LEDs

LED Shape: Used to set the overall shape of the LEDS to one of three options:

  • Square
  • Round
  • Polygon

Polygon Side Count: Used to set the number of sides of the polygon. A maximum of 9 sides may be selected, or a minimum of three.

The Fade Map Group

The Fade Map option provides a way to fade the size of the led shapes based on proximity to the edge of the filtered source when using a clip with an alpha channel. When used with an RGB image, the fade map option fades the size of the led shapes based on the pixel value of the selected channel from the filtered source.

Enable: Used to enable or disable the fade map effect.

Amount: Used to adjust the intensity of the fade map.

Type: Used to set the style of the fade map.

  • Matte: Applies the fade map to a user defined matte over the source image.
  • Gradient: Applies the fade map to a user defined gradient over the source image.

The Matte Group

Channel: used to select the color channel that will generate the matte. Available channels are:

  • Luma
  • Red
  • Green
  • Blue
  • Alpha

Black Level: used to control the shadow region of mattes generated by the keyer.

White Level: used to control the highlight region of mattes generated by the key

Blurred RGB: used to control the amount of blur applied to the matte.

Flicker Affects Map: When enabled LED flicker influences the fade map.

The Gradient Group

Type: Controls the direction of the gradient

  • Top-to-bottom: The direction of the gradient is from top to bottom.
  • Bottom-to-top: The direction of the gradient is from bottom to top.
  • Left-to-right: The direction of the gradient is from left to right.
  • Right-to-left: The direction of the gradient is from right to left.
  • Horizontal Strip: Horizontal strip gradient gradient
  • Vertical Strip: Vertical stripgradient grad.

Size: Adjusts the overall size of the gradient.

Angle: Adjusts the angle of the gradient

The grad can also be corner pinned by adjusting the Corner Pin sliders as well as dragging the four points on the corners of the screen.

Note: You may need to zoom the image out a bit to see the corner points. In addition, to see and adjust the corner points in After Effects, make sure that the effect title in the Effect Controls window is highlighted. For Final Cut Pro, you must activate the cross hair icon next to the corner position parameters to see and adjust the corner points on the screen.

  • Upper-Left: Controls the X and Y position of the Upper Left Point.
  • Upper-Right: Controls the X and Y position of the Upper Right Point.
  • Lower-Right: Controls the X and Y position of the Lower Right Point.
  • Lower-Left: Controls the X and Y position of the Lower Left Point.

Bulb Fade On: Used to enable or disable the bulb fade effect. The bulb fade effect softens / fades the edge of each LED bulb.

Bulb Fade Amount: Used to set the amount of fade on each individual LED.

Bulb Fade Width: Used to set the width of fade on each individual LED.

Stagger: Used to select the order of the LED layout.

  • Off: All LEDs are aligned equally along the X/Y axis.
  • Rows: LED rows are offset slightly along the X axis.
  • Columns: LED columns are offset slightly along the Y axis.

Dead LEDs: Used to set the percentage of LEDs that are “dead” or non-responsive.

Dead LED Flicker: Used to set the amount of dead LEDs that flicker

Dead LED Seed: Used to introduce random variation into the intensity and order of the dead LEDs.

Tint: Used to select the color of the tint that will be applied to the LED. By default the color is set to white.

Amount: Used to select the intensity of the tint applied to the LED.

Gap Fill: Used to select how the gap between LEDs will be filled. Either with Nothing (Alpha) or a Solid Color.

Gap Fill Color: Used to set the solid color between the LED gaps.

The Key Light Group

Enable: Controls whether the Key light parameters are enabled or disabled.

Type: Select the type of light you wish to use.

  • Parallel: A directional light source.
  • Point: A point light where the light either emanates from or fades into a vanishing point. Move the point control in the center of the screen to change the Point light location.

Strength: Sets the strength of the light.

Angle: Used in conjunction with Parallel, Angle sets the direction of the light source.

Point: Used to set the X/Y position of the Point Light.

Invert: Used in conjunction with Point, Invert determines whether the light source emanates from or fades into a vanishing point.

The Flicker Goup

Enable: Controls whether the Flicker distortions are enabled or disabled. The main flicker group will cause the entire LED array to flicker over time while the two Blink controls will cause individual LED’s to flicker indepently of each other.

Speed: Controls the overall speed of the flicker animation.

Hue: Controls the hue effect on the image.

Brightness: Controls the peak level of the brightness effect on the image.

Saturation: Controls the extremity of the saturation effect on the image.

Flicker Type: Used to set the style of the flicker.

  • Smooth: selects a flicker that fades in and out smoothly
  • Sharp: blinks on and off.

Flicker Randomness: Adds more variability to the flickering animation. Higher values result in more random intervals between flickers. Lower values result in more regular flickering.

Intensity Randomness: Adds more variability to the intensity of the flickering animation. Higher values result in more intense contrast between brightness and darkness.

Blink LEDs: Used to set the percentage of LEDs that blink.

Blink LED Flicker: Used to set the amount of blinking LEDs that flicker.

Blink Intensity: Controls the peak level of the blinking effect of the LEDs

Blink Speed: Used to set the overall speed of the blinking LEDs.

Random Seed: Use to set the starting seed for the animation.

The Glow Group

Enable: This checkbox enables independent controls for the glow parameters.

Intensity: Use to control the intensity of the glow result. Higher values yield a stronger glow across the image while lower values restrict the glow intensity.

Color: Used to set the color of the glow. In it’s default state the glow is white. By selecting a color with the color chip, the glow can be set to any RGB value. With the eyedropper, the glow color can be selected directly from the image pixels.

Radius: Used to set the radius over which the glow spreads to surrounding regions. Higher values will result in a larger, more diffuse glow, while lower values will create a more restricted glow.

Radius X: Used to set the width of the glow along the X axis. Higher values will result in a glow that is stretched horizontally along the X axis, while lower values will restrict the glow horizontally along the X axis.

Radius Y: Used to set the width of the glow along the Y axis. Higher values will result in a glow that is stretched vertically along the Y axis, while lower values will restrict the glow horizontally along the Y axis..

Threshold: Used to set the pixel values that are affected by the glow – a setting of 0 will apply a glow to all of the pixels in the input clip, while a setting of 100 will not apply any glow to the image.

Glow From Alpha: The Glow From Alpha option generates the image glow from the alpha channel instead of or in addition to the color channels. The selection in the Glow From Alpha Mode determines how the alpha glow and the color channel glows are combined.

Glow under LED: Generates the image glow underneath the LED lights.

Edge Mode: Determines how edges of the filtered frame are handled.

  • Transparent: allows the edge of the result to become transparent.
  • Repeat: repeats edge pixels to generate opaque pixels along the edge of the result.
  • Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.

RGB Independent Glows: This checkbox enables independent scaling of the glow dimensions for R, G, and B.

Red Scale: Used to set the scale of the red glow uniformly. Higher values will increase the scale along the X and Y axis.

Red Scale X: Used to set the scale of the red glow along the horizontal axis. Higher values will increase the scale along the X axis. while lower values will restrict it.

Red Scale Y: Used to set the scale of the red glow along the vertical axis. Higher values will increase the scale along the Y axis. while lower values will restrict it.

Green Scale: Used to set the scale of the green glow uniformly. Higher values will increase the scale along the X and Y axis.

Green Scale X: Used to set the scale of the green glow along the horizontal axis. Higher values will increase the scale along the X axis. while lower values will restrict it. .

Green Scale Y: Used to set the scale of the green glow along the vertical axis. Higher values will increase the scale along the Y axis. while lower values will restrict it.

Blue Scale: Used to set the scale of the blue glow uniformly. Higher values will increase the scale along the X and Y axis.

Blue Scale X: Used to set the scale of the green glow along the horizontal axis. Higher values will increase the scale along the X axis. while lower values will restrict it. .

Blue Scale Y: Used to set the scale of the blue glow along the vertical axis. Higher values will increase the scale along the y axis. while lower values will restrict it.

The Video Glitch Group

Enable: used to enable the video glitch parameters.

Glitch Intensity: used to adjust the overall intensity of the vide glitch effect.

Shift Minimum Intensity: Allows for forcing a minimum intensity of shift for the glitch duration.

Shift Intensity Randomness: Adds more variability to the animation within the glitch duration – larger values give a more flickering appearance.

Shift Amount: Increases or decreases the peak horizontal Shift and Jitter amount in the shift animation that occurs over the duration of the Glitch.

Density: Used to adjust the overall density of Shift bands on screen during a Glitch.

Run Length: Controls the number of shifted lines between gaps.

Seed: used to adjust the randomness of the glitch effect.

The Shake Group

Enable: Controls whether the Shake distortions are enabled or disabled.

Shake Minimum Intensity: Allows for forcing a minimum intensity of shake for the glitch duration.

Shake Intensity Random: Adds more variability to the animation within the glitch duration – larger values give a more flickering appearance.

Shake Amount: Controls amount of overall position offset (also scales RGB Split value).

Shake X: Horizontal position offset.

Shake Y: Vertical position offset.

RGB Split: Controls how much RGB are offset from each other in the direction of Shake movement.

The Prism Group

Enable: This checkbox enables independent control over the prism effect parameters.

Amount: Sets the amount of the the prism, with lower values generating a smaller prism effect, and higher values generating a more intense prism effect.

Weight: Sets the smoothness of the prism with lower values generating a more visible stepped offset and higher values yielding a smooth continuous prism

Short Color: use to set the first color in the prism

Mid Color: use to set the second color in the prism

Long Color: use to set the third color in the prism

The Smoke/Fog Group

Enable: Used to enable the auto-animating smoke and fog parameters.

Smoke Parameters

Speed: Used to adjust the overall speed of the smoke’s movement. Higher values will result in faster movement.

Opacity: Used to adjust the overall opacity of the smoke layer.

Contrast: Used to control the overall contrast of the smoke. Higher values create a more intense contrast between light and dark pixels than lower values.

Color: Used to set the color of the smoke. In it’s default state the glow is white. By selecting a color with the color chip, the smoke can be set to any RGB value. With the eyedropper, the smoke color can be selected directly from the image pixels.

Coherance: Used to adjust the movement and evolution of the smoke pattern. Higher values result in a smoother oscillation , whereas lover values result in a more chaotic movement.

Scale: Used to adjust the maximum size of the smoke pattern.

Density: Used to adjust the complexity of the smoke pattern.

Smoke Sprite: Click to select a different sprite image to alter the look of the smoke.

Fog Parameters

Opacity: Used to adjust the overall opacity of the fog layer.

Scale: Used to adjust the maximum size of the fog pattern.

Contrast: Used to control the overall contrast of the fog. Higher values create a more intense contrast between light and dark pixels than lower values.

Color: Used to set the color of the fog. In it’s default state the glow is white. By selecting a color with the color chip, the fog can be set to any RGB value. With the eyedropper, the fog color can be selected directly from the image pixels.

Level Used to adjust the complexity of the fog pattern.

Speed: Used to adjust the overall speed of the fog’s movement. Higher values will result in faster movement.

Use Source Alpha: Applies the fog to the source alpha layer.

Blend Mode: Determines the blend mode to be used to create the fog effect.

  • None: The fog layer is not blended into the image. It remains opaque.
  • Normal: The fog layer is blended evenly into the image.
  • Add: The fog is added to your image.
  • Screen: The fog is combined with the image using a Screen blend mode. This looks kind of like the Add blend mode, but highlights are retained.

Random Seed: Use to set the starting seed for the animation.

The Post Color Correct Group

Enable: This checkbox enables independent control over the color correction parameters.

Hue: Used to control the overall hue of the effect

Saturation: Used to control the overall saturation of the effect. Higher values create a more intense color saturation than lower values.

Brightness: Used to control the overall brightness of the effect. Higher values create more intense highlights than lower values.

Contrast: Used to control the overall contrast of the effect. Higher values create a more intense contrast between light and dark pixels than lower values.

Gamma: Used to control the overall gamma of the effect.

Temperature: Used to control the overall temperature of the effect. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.

Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image.  Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.

Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.

Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.

Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.

The Transform/Corner Pin Group

The Corner Pins Group provides access to the four pins used to map the image. You can manually adjust the position of the Top Left, Top Right, Lower Left, and Lower Right pins, or, more commonly, you can use the Mocha Motion Tracker to track the movement of the corner pin in the scene.

Enable: This checkbox enables independent control over the corner pin parameters.

Position: used to set the overall position of the corner pinned image on the X or Y axis within the scene.

Scale: Sets the scale along the XY axis.

Scale X/Y: Sets scale individually along the X or Y axis.

Rotate Rotates the corner pinned image.

Shear X/Y: Skews the perspective of the Corner Pin along the X or Y axis.

Edge Mode: Determines how edges of the filtered frame are handled.

  • Transparent: allows the edge of the result to become transparent.
  • Repeat: repeats edge pixels to generate opaque pixels along the edge of the result.
  • Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.

Blend Mode: Determines the method that is used to composite the LED effect on the image. For descriptions of all the possible Apply Modes, Click Here.

Mix with Original: Used to blend the filter effect back with the unfiltered input mage.

GPU Rendering: allows for the selection of GPU or CPU software rendering.

  • Default: Uses the GPU to render the effect.
  • 16 bit float
  • 32 bit float
  • Disabled: disables GPU rendering and allows for CPU software rendering.

Category:

BCC Film Style

BCC Particles

BCC Color & Tone

BCC Perspective

BCC Perspective

BCC Licensing

BCC Obsolete

BCC Key & Blend

BCC Obsolete

Nested Subgroup

BCC Art Looks

BCC Licensing

BCC Time

Nested Subgroup

BCC Image Restoration

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Obsolete

BCC Textures

BCC Color & Tone

BCC Image Restoration

BCC Warp

BCC Art Looks

BCC Transitions

BCC Art Looks

BCC Art Looks

BCC Stylize

BCC Textures

BCC Art Looks

BCC Transitions

BCC Key & Blend

BCC Key & Blend

BCC Textures

BCC Textures

BCC Color & Tone

BCC Stylize

BCC Color & Tone

BCC Color & Tone

BCC Obsolete

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BCC Transitions

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BCC Key & Blend

BCC Transitions

BCC Match Move

BCC Match Move

BCC Color & Tone

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Perspective

BCC Warp

BCC Transitions

BCC Perspective

BCC Stylize

BCC Transitions

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Blur & Sharpen

BCC Warp

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Image Restoration

BCC Perspective

BCC Perspective

BCC Key & Blend

BCC Stylize

BCC Lights

Uncategorized

BCC Stylize

BCC 3D Objects

BCC 3D Objects

BCC 3D Objects

BCC Film Style

BCC Transitions

BCC Film Style

BCC Perspective

BCC Blur & Sharpen

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Image Restoration

BCC Transitions

BCC Textures

BCC Browser

BCC Blur & Sharpen

BCC Lights

BCC Lights

BCC Lights

BCC Stylize

BCC Obsolete

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BCC Color & Tone

BCC Color & Tone

BCC Time

BCC Time

BCC Transitions

BCC Lights

BCC 3D Objects

BCC Stylize

BCC Obsolete

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Lights

BCC Obsolete

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BCC Transitions

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Obsolete

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Obsolete

BCC Lights

BCC Transitions

BCC Key & Blend

BCC Obsolete

BCC Lights

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Time

BCC Image Restoration

BCC Key & Blend

BCC Film Style

BCC Match Move

BCC Key & Blend

BCC Key & Blend

BCC Art Looks

BCC Stylize

BCC Textures

BCC Warp

BCC Stylize

BCC Blur & Sharpen

BCC Image Restoration

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

BCC Stylize

BCC Transitions

BCC Transitions

BCC Color & Tone

BCC Obsolete

BCC Textures

BCC Image Restoration

BCC Time

BCC Image Restoration

BCC Particles

Uncategorized

Uncategorized

Uncategorized

Uncategorized

BCC Perspective

BCC Perspective

BCC Particles

BCC Particles

BCC Particles

BCC Transitions

BCC Particles

BCC Art Looks

BCC Particles

Nested Subgroup

Nested Subgroup

BCC Image Restoration

Nested Subgroup

BCC Warp

BCC Art Looks

BCC Time

BCC Key & Blend

BCC Key & Blend

BCC Stylize

BCC Transitions

BCC Blur & Sharpen

BCC Blur & Sharpen

BCC Transitions

BCC Particles

BCC Lights

BCC Transitions

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Transitions

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Textures

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BCC Key & Blend

BCC Transitions

BCC Transitions

BCC Stylize

BCC Stylize

BCC Transitions

BCC Transitions

BCC Warp

BCC Transitions

BCC Textures

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Stylize

BCC Obsolete

BCC Image Restoration

BCC Particles

BCC Particles

BCC Perspective

BCC Transitions

BCC Key & Blend

BCC Transitions

BCC Blur & Sharpen

BCC Lights

BCC Art Looks

BCC Lights

BCC Obsolete

BCC Textures

BCC Textures

BCC Obsolete

BCC Transitions

BCC Time

BCC Transitions

BCC Art Looks

BCC Transitions

BCC Time

BCC 3D Objects

BCC Time

BCC Time

BCC Color & Tone

BCC Transitions

BCC Warp

BCC Warp

BCC Transitions

BCC Film Style

BCC Key & Blend

BCC 3D Objects

BCC Blur & Sharpen

BCC Image Restoration

Uncategorized

BCC Transitions

BCC Warp

BCC Textures

BCC Time

BCC Stylize

BCC Warp

BCC Color & Tone

BCC Film Style

BCC Transitions

BCC VR

BCC VR

BCC VR

BCC VR

BCC VR

BCC Warp

BCC Art Looks

BCC Transitions

BCC Warp

BCC Textures

BCC Particles

BCC Image Restoration

BCC Match Move

BCC Textures

BCC Textures

BCC Obsolete

BCC Obsolete

BCC Obsolete

BCC Blur & Sharpen

BCC Image Restoration

BCC Blur & Sharpen

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Blur & Sharpen

BCC Key & Blend

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Transitions

BCC Color & Tone

BCC Film Style

BCC Transitions

BCC Film Style

BCC Film Style

BCC Color & Tone

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Stylize

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Film Style

BCC Stylize

BCC Lens

BCC Lights

BCC Color & Tone

BCC Film Style

BCC Art Looks

BCC Lens

BCC Optical Diffusion

BCC Lights

BCC Lens

BCC Grads and Tints

BCC Art Looks

BCC Key & Blend

BCC Art Looks

BCC Grads and Tints

BCC Grads and Tints

BCC Film Style

BCC Film Style

BCC Image Restoration

BCC Image Restoration

BCC Color & Tone

BCC Lens

BCC Optical Diffusion

BCC Blur & Sharpen

BCC Color & Tone

BCC Optical Diffusion

BCC Optical Diffusion

BCC Grads and Tints

BCC Key & Blend

BCC Color & Tone

BCC Lights

BCC Film Style

BCC Optical Diffusion

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Optical Diffusion

BCC Art Looks

BCC Color & Tone

BCC Key & Blend

BCC Lights

BCC Art Looks

BCC Color & Tone

BCC Lights

BCC Lens

BCC Lights

BCC Lights

BCC Film Style

BCC Color & Tone

BCC Key & Blend

BCC Optical Diffusion

BCC Grads and Tints

BCC Optical Diffusion

BCC Art Looks

BCC Key & Blend

BCC Key & Blend

BCC Lights

BCC Grads and Tints

BCC Color & Tone

BCC Optical Diffusion

BCC Lens

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Grads and Tints

BCC Color & Tone

BCC Optical Diffusion

BCC Grads and Tints

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Grads and Tints

BCC Textures

BCC Film Style

BCC Grads and Tints

BCC Perspective

BCC Transitions

BCC Lens

BCC Art Looks

Title Studio

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BCC 3D Objects

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Title Studio

Title Studio

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Tutorial

Effect:
BCC+X-Ray
BCC+Wide Angle Lens
BCC+Video Glitch Dissolve
BCC+Transform
BCC+Tint
BCC+Three Strip
BCC+Textures
BCC+Sunset
BCC+Streaks
BCC+Split Tone
BCC+Split Field
BCC+Skin Tone
BCC+Silk
BCC+Shadows/Highlights
BCC+Sepia
BCC+Selective Saturation
BCC+ReLight
BCC+Reflector
BCC+Rays
BCC+Radial Tint
BCC+Radial Exposure
BCC+Rack Focus
BCC+Polarizer
BCC+Photographic
BCC+Overexpose
BCC+Optical Dissolve
BCC+Non-Additive Mix
BCC+Night Vision
BCC+Net
BCC+ND Gradient
BCC+Mist
BCC+Math Composite
BCC+Low Contrast
BCC+Looks
BCC+Light
BCC+Lens Flare
BCC+Lens Distortion
BCC+Key Light
BCC+Kelvin
BCC+Infrared
BCC+Ice Halos
BCC+Holdout Composite
BCC+High Contrast
BCC+Harris Shutter
BCC+Halo
BCC+Grade
BCC+Glow Edges
BCC+Glow Darks
BCC+Glow
BCC+Gels
BCC+FX-Editor
BCC+Frost
BCC+Fog
BCC+Film Stocks
BCC+Eye Light
BCC+Enhancing
BCC+Edge Composite
BCC+Dual Gradient
BCC+Double Fog
BCC+Diffusion
BCC+Develop
BCC+Detail
BCC+Depth of Field
BCC+DeFringe
BCC+Defog
BCC+DeBlock
BCC+DeBand
BCC+Day for Night
BCC+Cross Processing
BCC+Colorize Gradient
BCC+Color Spot
BCC+Color Shadow
BCC+Color Paste
BCC+Color Infrared
BCC+Color Gradient
BCC+Chromatic Aberration
BCC+Chroma Bands
BCC+Center Spot
BCC+Camera Shake
BCC+Borders
BCC+Bleach Bypass
BCC+Black and White
BCC+Ambient Light
BCC+ Vignette
BCC+ Video Glitch
BCC+ Two Strip
BCC+ Spin Blur Dissolve
BCC+ Smear Blur
BCC+ Rays Dissolve
BCC+ Radial Blur
BCC+ Rack Focus Dissolve
BCC+ Prism Dissolve
BCC+ Prism
BCC+ Multi-Star Dissolve
BCC+ Magic Sharp
BCC+ Light Leaks Dissolve
BCC+ Light Leaks
BCC+ Haze
BCC+ Fluorescent
BCC+ Flashing
BCC+ Film Grunge
BCC+ Film Glow Dissolve
BCC+ Film Glow
BCC+ F-Stop
BCC+ Dissolve
BCC+ Directional Blur Dissolve
BCC+ Directional Blur
BCC+ Cross Zoom Dissolve
BCC+ Crash Zoom Dissolve
BCC+ Composite
BCC+ Channel Blur YUV
BCC+ Channel Blur Dissolve
BCC+ Channel Blur
BCC+ Camera Shake Dissolve
BCC+ Blur
BCC+ Beauty Studio
BCC Z-Blur
BCC Z Space III
BCC Z Space II
BCC Z Space I
BCC Wooden Planks
BCC Wood Grain
BCC WitnessProtection
BCC Wire Remover
BCC Wild Cards
BCC Weave
BCC Wave
BCC Water Waves Dissolve
BCC Water Color
BCC Warp
BCC VR Sharpen
BCC VR Reorient
BCC VR Insert
BCC VR Flicker Fixer
BCC VR Blur
BCC Vignette Wipe
BCC Vignette
BCC VideoScope
BCC Video Morph
BCC Video Glitch
BCC Velocity Remap
BCC Veined Marble
BCC Vector Displacement
BCC Vector Blur Dissolve
BCC User Guide
BCC UpRez
BCC Unsharp Mask
BCC Type On Text
BCC Two Way Key
BCC Two Strip Color
BCC Twister
BCC Twirl
BCC Turbulence
BCC Tritone Dissolve
BCC Tritone
BCC Trails Basic
BCC Trails
BCC Title Studio
BCC Time Displacement
BCC Tile Wipe
BCC Tile Mosaic
BCC Textured Wipe
BCC Temporal Blur
BCC Swish Pan
BCC Super Blend
BCC Steel Plate
BCC Stars
BCC Star Matte
BCC Stage Light
BCC Spray Paint Noise
BCC Spotlight
BCC Spiral Blur
BCC Spin Blur Dissolve
BCC Spill Remover
BCC Sphere Transition
BCC Sphere
BCC Sparks
BCC Snow
BCC Smooth Tone
BCC Sequencer
BCC Scatterize
BCC Scanline
BCC Safe Colors
BCC Rough Glow
BCC Rock
BCC Ripple Dissolve
BCC Ripple
BCC Rings Wipe
BCC Ribbon Wipe
BCC RGB Pixel Noise
BCC RGB Edges
BCC RGB Displacement Dissolve
BCC RGB Blur Dissolve
BCC RGB Blend
BCC Reverse Spotlight
BCC Reptilian
BCC Remover
BCC Reframer
BCC Reflection
BCC Rectangular Wipe
BCC Rays Wedge
BCC Rays Textured
BCC Rays Streaky
BCC Rays Ripply
BCC Rays Ring
BCC Rays Radiant Spotlight
BCC Rays Radiant Edges
BCC Rays Puffy
BCC Rays Dissolve
BCC Rays Cartoon
BCC Rain
BCC Radial Wipe
BCC Radial Blur
BCC Pyramid Blur
BCC Prism Dissolve
BCC Prism
BCC Primatte Studio
BCC Presets
BCC Premult
BCC Preferences
BCC Posterize Time
BCC Posterize
BCC Polar Displacement
BCC PixelChooser – Legacy
BCC Pixel Fixer
BCC Pixel Chooser
BCC Pinning Controls
BCC Pin Art 3D
BCC Pencil Sketch
BCC Particle System
BCC Particle Illusion Dissolve
BCC Particle Illusion
BCC Particle Emitter 3D
BCC Particle Array 3D
BCC Pan And Zoom
BCC Page Turn
BCC Overview in Resolve
BCC Overview in FCP
BCC Overview in Avid
BCC Overview in Adobe
BCC Organic Strands
BCC Optical Stabilizer
BCC Optical Flow
BCC Noise Reduction
BCC Noise Map 2
BCC Noise Map
BCC MultiTone Mix
BCC Multi Stripe Wipe
BCC Multi Stretch Wipe
BCC Multi Shadow
BCC Motion Tracker Vegas
BCC Motion Tracker Resolve
BCC Motion Tracker Red
BCC Motion Tracker PRM
BCC Motion Tracker Motion
BCC Motion Tracker FCP
BCC Motion Tracker Avid
BCC Motion Tracker AE
BCC Motion Tracker
BCC Motion Key
BCC Motion Blur
BCC Mosaic
BCC Morph
BCC Mixed Colors
BCC Misalignment
BCC Median
BCC Matte Cleanup
BCC Matte Choker
BCC Match Move
BCC Match Grain
BCC Make Alpha Key
BCC Magic Sharp
BCC Looper
BCC Linear Wipe
BCC Linear Luma Key
BCC Linear Color Key
BCC Lightning
BCC Light Zoom
BCC Light Wrap
BCC Light Wipe
BCC Light Sweep
BCC Light Matte
BCC Light Leaks Dissolve
BCC Light Leaks
BCC Levels Gamma
BCC Lens Transition
BCC Lens Shape
BCC Lens Flash
BCC Lens Flare Spiked
BCC Lens Flare Round
BCC Lens Flare Dissolve
BCC Lens Flare Advanced
BCC Lens Flare 3D
BCC Lens Distortion Wipe
BCC Lens Correction
BCC Lens Blur Dissolve
BCC Lens Blur
BCC LED
BCC Layer Deformer
BCC Laser Beam
BCC Kaleida Dissolve
BCC Jitter Basic
BCC Jitter
BCC Invert Solarize
BCC Hue-Sat-Lightness
BCC Halftone
BCC Grunge
BCC Grid Wipe
BCC Granite
BCC Gradient
BCC Glow Matte
BCC Glow Alpha Edges
BCC Glitter
BCC Glint
BCC Glare
BCC Gaussian Blur
BCC FX Browser
BCC Fractal Noise
BCC Flutter Cut
BCC Flicker Fixer
BCC Fire
BCC Film Process
BCC Film Grain
BCC Film Glow Dissolve
BCC Film Glow
BCC Film Damage
BCC Fast Lens Blur
BCC Fast Flipper
BCC Fast Film Process
BCC Fast Film Glow Dissolve
BCC Fast Film Glow
BCC FAQ
BCC Extruded Text
BCC Extruded Spline
BCC Extruded EPS
BCC Emboss
BCC Effects List
BCC Edge Lighting
BCC Edge Grunge
BCC Edge Cleaner
BCC DVE Basic
BCC DVE
BCC Dv Fixer
BCC Dust and Scratches
BCC Dropout Fixer
BCC Drop Shadow
BCC Displacement Map
BCC Directional Blur
BCC DeNoise
BCC Deinterlace
BCC DeGrain
BCC Damaged TV Dissolve
BCC Damaged TV
BCC Cylinder
BCC Curl Dissolve
BCC Curl
BCC Cube
BCC Cross Zoom
BCC Cross Melt
BCC Cross Glitch
BCC Criss-Cross Wipe
BCC Crash Zoom Dissolve
BCC Correct Selected Color
BCC Corner Pin Studio
BCC Corner Pin
BCC Composite Dissolve
BCC Composite Choker
BCC Composite
BCC Compare Mode
BCC Common Controls - Avid
BCC Common Controls
BCC Comet
BCC Colorize Glow Dissolve
BCC Colorize Glow
BCC Colorize
BCC Color Palette
BCC Color Match
BCC Color Correction
BCC Color Choker
BCC Color Balance
BCC Clouds
BCC Cloth
BCC Chroma Key Studio
BCC Chroma Key
BCC Checker Wipe
BCC Charcoal Sketch
BCC Caustics
BCC Cast Shadow
BCC Cartooner
BCC Cartoon Look
BCC Burnt Film
BCC Bump Map
BCC Bulge
BCC Broadcast Safe
BCC Brightness-Contrast
BCC Brick
BCC Boost Blend
BCC Blur Dissolve
BCC Blur
BCC Blobs Wipe
BCC Beauty Studio
BCC Beat Reactor Integrated
BCC Beat Reactor
BCC AVX Licensing
BCC Artists Poster
BCC Apply Modes
BCC Alpha Spotlight
BCC Alpha Process
BCC Alpha Pixel Noise
BCC AE Licensing
BCC 3D Image Shatter
BCC 3D Extruded Image Shatter
BCC 3 Way Color Grade
BCC 2D Particles
BCC+ Atmospheric Glow