SynthEyes 2026: Fast-Tracked Matchmoves
Stay in your flow with a new Mocha Point Tracker, real-time GeoH previews & user-friendly UI updates. Focus on solving 3D motion, not the process around it.
SynthEyes 2026 is now available with export options for popular 3D and compositing applications, including 3ds Max, After Effects, Blender, Flame, Fusion/Resolve, Houdini, LightWave, Maya, Nuke, Assimilate Scratch, and Live FX.
Already a customer? SynthEyes 2026 is a free update for users on an active SynthEyes subscription or upgrade & support plan. It's also included with Boris FX Suite. Download the updated installer via the Boris FX Hub.
What's New
- Mocha Point Tracker: Conquer complex tracks with an affine-aware point tracker that delivers more stable supervised tracking results. Powered by Mocha's award-winning 2D planar tracking.
- Live Preview GeoH: Real-time, interactive solving drastically reduces iteration time for articulated object solves. Hierarchies instantly respond. No more playโstopโcheck cycles.
- Revamped User Interface: Cleaner layouts & improved readability in the same established workflows.
- Expanded USD Support: Bring more complex scene data directly into SynthEyes with scene-level imports, preserved structures, and intact textures.
- Better Pipelines: Streamlined scene setups, improved export reliability, and reduced friction across common production & VFX workflows help teams work at their most efficient.
Track Faster with Mocha
Tripped up by freewheeling camera movement? Discover how to tackle those oh-so-tricky tracks using the new Mocha Point Tracker.
Product specialist Christoph Zapletal demonstrates the power and precision of Mocha planar tracking within SynthEyes. Cut down on the time you'd normally spend aligning your trackers frame by frame!
Real-Time Mesh Adjustments
Our new interactive Live Preview gives you immediate feedback on complex GeoH solves through simple tracker adjustments.
Matchmove artist Kalvin Kingdon gives you a technical overview of proper GeoH setup, how to unlock specific parameters to allow trackers to drive mesh animation, and the visual indicators used to identify active Live Preview nodes. Plus, see his rigging and weight painting process.
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