Sapphire Plug-ins for AVX2: RomanTile

S_RomanTile

Generates a mosaic pattern based on the Source clip. Adjust the Edge Attract parameter to get the tile corners to bias towards the edges in the source. Increase Vary Shape to get a less regular tile pattern.

In the Sapphire Stylize category.


Inputs:

Source: The current track. The clip to be processed.

Background: Optional. The clip to use as background. The output of the effect is composited over this clip.

Mask: Optional. Defines the area that will be tiled.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Mocha: Default: 0, Range: 0 or greater.
Brings up the Mocha window for tracking footage and generating masks.

Blur Mocha: Default: 0, Range: 0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.

Mocha Opacity: Default: 1, Range: 0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.

Invert Mocha: Check-box,  Default: off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.

Resize Mocha: Default: 1, Range: 0 to 2.
Scales the Mocha Mask. 1.0 is the original size.

Resize Rel X: Default: 1, Range: 0 to 2.
The relative horizontal size of the Mocha Mask.

Resize Rel Y: Default: 1, Range: 0 to 2.
The relative vertical size of the Mocha Mask.

Shift Mocha: X & Y,   Default: [0 0], Range: any.
Offsets the position of the Mocha Mask.

Bypass Mocha: Check-box,  Default: off.
Ignore the Mocha Mask and apply the effect to the entire source clip.

Show Mocha Only: Check-box,  Default: off.
Bypass the effect and show the Mocha Mask itself.

Combine Masks: Popup menu,  Default: Union .
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
Union: Uses the area covered by both masks together.
Intersect: Uses the area that overlaps between the two masks.
Mocha Only: Ignore the Input Mask and only use the Mocha Mask.

Tile Size: Default: 0.5, Range: 0 or greater.
The width of an individual tile.

Tile Shape: Popup menu,  Default: Square .
Determines the shape of the tiles.
Square: four sided tiles.
Hexagon: six sided tiles.

Vary Shape: Default: 0.2, Range: 0 to 1.
Controls the variation of the tile shape. Set to 0 for regularly shaped tiles. Set to 1 for randomly shaped tiles.

Tile Shift: X & Y,  Default: screen center.
Translation offset of the result.

Tile Edge Sharpness: Default: 0.9, Range: 0 to 1.
How sharp to make the 3d lighting roll off on the edge of the tile. Set to 1 for a very sharp tile edge. Set to a lower number for a softer, more curved tile.

Tile Texture Freq: Default: 50, Range: 0 or greater.
The frequency controls how coarse or fine the bumpy texture on the tiles is.

Tile Roughness: Default: 0.75, Range: 0 to 1.
The height of the bumpy texture on the tiles.

Tile Height: Default: 0.5, Range: 0 or greater.
The strength of the lighting on the edge of the tiles.

Tile Opacity: Default: 0.9, Range: 0 to 1.
The opacity of the tiles. Set to 0 to show the source. Set to 1 to show only the tile.

Cracked Tiles: Default: 0, Range: 0 to 1.
How likely a tile is to crack along edges in the source. Set to 0 to get no cracked tiles. Set to 1 to see tiles with detectable edges crack. At .5 only tiles with strong edges will crack. Tiles with a very slow gradient will never crack.

Smooth Colors: Default: 0.2, Range: 0 or greater.
Control the variation in the color palette. Increase to make only very sharp image edges change tile colors.

Edge Attract: Default: 0.2, Range: 0 to 1.
How strongly the corners of the tiles should attract to the edges in the image.

Grout Color: Default rgb: [0.4 0.4 0.4].
The color of the grout between the tiles.

Grout Width: Default: 0.1, Range: 0 to 1.
The width of the grout between the tiles as a percentage of the tile size.

Grout Texture Freq: Default: 150, Range: 0 or greater.
The frequency controls how coarse or fine the bumpy texture in the grout is.

Grout Roughness: Default: 0.5, Range: 0 to 1.
The height of the bumpy texture in the grout.

Grout Opacity: Default: 1, Range: 0 to 1.
The opacity of the grout between the tiles. Set to 0 to show the source. Set to 1 to show only the grout.

Light Position: X & Y,  Default: screen lower left.
The XY position of the light. This parameter can be adjusted using the Light Position Widget.

Light Brightness: Default: 1, Range: 0 or greater.
The tiles are lit with a 3d point light source. This param sets the brightness of that light. Set to 0 to disable the light. Increase value to increase the intensity of the light.

Light Color: Default rgb: [0.5 0.5 0.5].
The color of the light.

Light Z: Default: 5, Range: 1 or greater.
The height of the light source.

Crop To Alpha: Check-box,  Default: off.
Crop the tiles to the source alpha. If a mask input is provided, the mosaic will be cropped to the mask as well. When turned off, tiles generated inside the opaque region of the image might stick out into the transparent regions. When turned on, the tiles themselves will be cropped at the edge of the opaque region.

Bg Brightness: Default: 1, Range: 0 to 1.
Scales the brightness of the background before combining with the romans. If 0, the result will contain only the roman image over black.

Invert Mask: Check-box,  Default: off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.

Mask Use: Popup menu,  Default: Alpha .
Determines how the Mask input channels are used to make a monochrome mask.
Luma: the luminance of the RGB channels is used.
Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.

Seed: Default: 0.123, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
See general info for: Apply To Title/Key , Crop/Transform , Resolution , Clamp Output To Legal , Bypass Effect , and Reset .


See Also:

Mosaic
TileScramble
Sapphire Plug-ins Introduction

List all effects with pictures

List all effects by name

List all effects with a brief summary

General User Info
What's New In This Version
Compatibility Notes
Loading a Plug-in
Color Management with OpenColorIO
Loading and Saving Presets
Designing Lens Flares and Glares
Using the Sapphire Effect Builder
Using Mocha in Sapphire
Resetting Parameters to Defaults
Online Documentation
About GPU Acceleration
About Motion Blur
About Matte Inputs
About Alpha Processing
About Angle Parameters
About Pixel Aspect Ratios
Customizing Plug-ins
Known Problems
3rd Party Licenses

Glow Effects
Glow
GlowAura
GlowDarks
GlowDist
GlowEdges
GlowNoise
GlowOrthicon
GlowRainbow
GlowRings
UltraGlow
ZGlow
Light Beams
Rays
EdgeRays
Streaks

LensFlares
LensFlare
LensFlareAutoTrack
LightLeak
Glints & Glares
Glint
GlintRainbow
Glare

Other Lighting
BokehLights
DropShadow
Flashbulbs
Light3D
SpotLight

AutoPaint & HalfTone
AutoPaint
Sketch
Etching
Brush:Oil
Brush:Chalk
Crosshatch
Cartoon
CartoonPaint
Posterize
HalfTone
HalfToneColor
HalfToneRings

Kaleidoscopes
Kaleido:Triangles
Kaleido:Squares
Kaleido:Diamonds
Kaleido:Oct
KaleidoPolar
KaleidoRadial
FlysEyeCircles
FlysEyeHex
FlysEyeRect
TileScramble
Film Effects & Grain
FilmEffect
FilmDamage
Vignette
BleachBypass
Grain
GrainStatic
UltraGrain
Diffuse
VintageColor2Strip
VintageColor3Strip

Edge Effects
EdgeDetect
EdgeDetectDouble
EdgesInDirection
EdgeColorize

Embossing
Emboss
EmbossShiny
EmbossDistort
EmbossGlass
Other Stylize
BandPass
ColorFuse
DogVision
DigitalDamage
JpegDamage
TVDamage
Grunge
Mosaic
PixelSort
PseudoColor
PsykoBlobs
PsykoStripes
PrismLens
RomanTile
ScanLines
ScanLinesMono
Solarize
StripSlide
Zebrafy
ZebrafyColor
ZFogExponential
ZFogLinear

Adjust
ChannelSwitcher
ClampChroma
DuoTone
Gamma
Hotspots
HueSatBright
Invert
Monochrome
OCIOTransform
QuadTone
Threshold
Tint
TriTone
ShowBadColors

Composite
EdgeFlash
Layer
MathOps
MatteOps
MatteOpsComp
ZComp
Blur+Sharpen
Beauty
Blur
BlurChannels
BlurChroma
BlurDirectional
BlurMoCurves
BlurMotion
DefocusPrism
Convolve
ConvolveComp
Deband
EdgeBlur
EdgeAwareBlur
FreeLens
GrainRemove
Median
RackDefocus
RackDfComp
Sharpen
SoftFocus
ZConvolve
ZDefocus
ZBlur

Distort Effects
Distort
DistortBlur
DistortChroma
DistortRGB
Warps & Shake
InfiniteZoom
ParallaxStrips
WarpBubble
WarpBubble2
WarpChroma
WarpCornerPin
WarpDrops
WarpFishEye
WarpMagnify
WarpPerspective
WarpPolar
WarpPuddle
WarpPuff
WarpRepeat
WarpTransform
WarpVortex
WarpWaves
WarpWaves2
Shake
StretchFrameEdges

Lightning Zaps
UltraZap
Zap
ZapTo
ZapFrom

Gradients, Grid & Shape
Gradient
GradientMulti
GradientRadial
Grid
Shape

Procedural Textures
Caustics
Sparkles
SparklesColor
TextureCells
TextureChromaSpiral
TextureFlux
TextureFolded
TextureLoops
TextureMicro
TextureMoire
TextureNeurons
TextureNoiseEmboss
TextureNoisePaint
TexturePlasma
TextureSpots
TextureTiles
TextureWeave

Fractal Clouds
Clouds
CloudsColorSmooth
CloudsMultColor
CloudsPerspective
CloudsPsyko
CloudsVortex
Other Render
Aurora
LaserBeam
Luna
MuzzleFlash
NightSky
Time Effects
CutToDissolve
Feedback
FeedbackBubble
FeedbackDistort
FieldRemove
FreezeFrame
GetFrame
JitterFrames
MotionDetect
NearestColor
RandomEdits
RepairFrames
Retime
ReverseClip
ReverseEdits
TimeAverage
TimeDisplace
TimeSlice
TimeWarpRGB
Trails
TrailsDiffuse

Flicker Tools
Flicker
FlickerMatch
FlickerMatchColor
FlickerMatchMatte
FlickerMchMatteColor
FlickerRemove
FlickerRemoveColor
FlickerRemoveMatte
FlickerRmMatteColor

Effect Builder
Effect
Transition
Dissolve Transitions
Dissolve
DissolveAutoPaint
DissolveBlur
DissolveBubble
DissolveDefocus
DissolveDiffuse
DissolveDigitalDamage
DissolveDistort
DissolveEdgeRays
DissolveFilm
DissolveFlashbulbs
DissolveGlare
DissolveGlint
DissolveGlintRainbow
DissolveGlow
DissolveLensFlare
DissolveLuma
DissolvePixelSort
DissolvePuddle
DissolveRays
DissolveShake
DissolveSpeckle
DissolveStatic
DissolveTiles
DissolveUltraGlow
DissolveVortex
DissolveWaves
DissolveZap

Wipe Transitions
WipeBlobs
WipeBubble
WipeCells
WipeChecker
WipeCircle
WipeClock
WipeClouds
WipeDiffuse
WipeDots
WipeDoubleWedge
WipeFlux
WipeFourWedges
WipeLine
WipePixelate
WipeRectangle
WipeRings
WipeStar
WipeStripes
WipeTiles
WipeWedge
WipePlasma
WipePointalize
WipeWeave
WipeMoire
SwishPan
Swish3D

Other Transitions
CardFlip
FilmRoll
FlutterCut
HyperPull
HyperPush
ParallaxStripsTransition
StripSlideTransition
SwishPan
Swish3D
TVChannelChange WhipLash