S_TrailsThe previous frames of the input clip are combined with the current frame to give a variety of 'time trails' effects. The output of each processed frame is stored and then combined with the next frame. The trails are reinitialized whenever any non-consecutive frame is processed, either the first frame, reprocessing a given frame, or jumping to another frame. You must process multiple frames of a clip in a row to observe the effect, and clearing your image cache before rendering may sometimes be necessary.In the Sapphire Time effects submenu.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha Project:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Max Steps:
Integer, Default:
15,
Range:
2 or greater.
Adjusts the number of feedback cycles that are rendered.
-
Prev Brightness:
Default:
0.8,
Range:
0 or greater.
For each frame, the previous output is scaled by this amount before it is combined with the new input frame. Normally this value should be less than 1.0 which causes previous frames to fade out over time. A value of 1.0 causes no fading, and values greater than 1.0 cause previous frames to become brighter over time.
-
Prev Color:
Default rgb:
[1 1 1].
For each frame, the previous output is scaled by this color before it is combined with the new input frame. This is similar to Prev Brightness but affects the colors of the previous frames instead of just the brightness.
-
Prev Hue Shift:
Default:
0,
Range:
any.
Shifts the hue of the previous frames' colors, for each new frame.
-
Combine New:
Popup menu, Default: Ave
.
Selects the method for combining previous frames with the current frame.
-
Ave:
The current frame is averaged with the previous
output, smearing moving objects out over time. The output is scaled
by Fade and the input is scaled by 1.0-Fade for a weighted average,
so Fade must be less than 1.0 for this to work properly. Unlike the
other combine options, Ave should never affect the brightness of
stationary objects in the clip.
- Max: The colors of the current frame and previous frames are combined with a maximum function. This makes the output frame at least as bright as the current frame, and will make brighter 'trails' for example if you have bright objects moving on a dark background.
- Screen: The colors of the current frame and previous frames are combined with a blend function. This can be used to accumulate the colors of a moving clip. However, non-black regions will become brighter with each frame.
- Add: The colors of the current frame and previous frames are added. This can also be used to accumulate the colors of a moving clip, with the non-black regions becoming brighter at each frame.
- Over: The current frame is composited over the previous frames using its Alpha channel. This uses pre-multiplied compositing, so where the alpha is black the Source image should normally also be black. If the input clip contains no Alpha channel, the luminance is used instead.
- Under: The current frame is composited under the previous frames.
- Min: The colors of the current frame and previous frames are combined with a minimum function. This makes the output frame no brighter than the current frame, and will often fade quickly to a black frame.
- Max: The colors of the current frame and previous frames are combined with a maximum function. This makes the output frame at least as bright as the current frame, and will make brighter 'trails' for example if you have bright objects moving on a dark background.
-
Ave:
The current frame is averaged with the previous
output, smearing moving objects out over time. The output is scaled
by Fade and the input is scaled by 1.0-Fade for a weighted average,
so Fade must be less than 1.0 for this to work properly. Unlike the
other combine options, Ave should never affect the brightness of
stationary objects in the clip.
-
New Color:
Default rgb:
[1 1 1].
Scales the color of the current frame. Set this to the complement of Old Color to offset overly colored trails.
-
New Opacity:
Default:
1,
Range:
0 to 10.
Scales the opacity and brightness of the current frame.
-
Blur Amount:
Default:
0,
Range:
0 or greater.
The previous frames are blurred by this amount for each new frame. This has no effect unless it is positive.
-
Blur Rel:
X & Y, Default:
[1 1],
Range:
0 or greater.
The relative horizontal and vertical amounts of the blurring. This has no effect unless Blur Amount is positive.
-
Opacity:
Popup menu, Default: Normal
.
Determines the method used for dealing with opacity/transparency.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
- Normal: Process opacity normally.
- As Premult: Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct.
- Normal: Process opacity normally.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Matte input by this amount before using. This can provide a smoother transition between the matted and unmatted areas. It has no effect unless the Matte input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the Matte input so the effect is applied to areas where the Matte is black instead of white. This has no effect unless the Matte input is provided.
See Also:
-
Feedback
FeedbackBubble
FeedbackDistort
TrailsDiffuse
TimeAverage
NearestColor
WarpRepeat
WarpChroma
Sapphire Plug-ins Introduction