NAB 2019 Sale - Up to 50% OFF all products - Sale limited to one product purchase

BCC Cube

BCC Perspective

cube

Overview

The Cube filter models the source image onto one or more faces of a cube. You can use a separate media source for each of the six faces.

Function

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them  with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

 

Position XY Parameter Group

Position XY sets the X and Y coordinates of the center point of the layer.

Position Z adjusts the apparent depth. Decreasing negative values move the layer closer to the viewer, while increasing positive values move the layer farther away from the viewer. Very low Position Z values move the plane behind the viewer, making it invisible.

Scale X, Scale Y, and Scale Z change the size of the layer along the X, Y, and Z axis, respectively. These parameters are scaled as percentages of the layer’s original width and height. Thus, an X Scale value of 200 produces an layer twice as wide as the original layer. Select the Lock to Scale X checkbox to keep the Scale values in proportion.

Tumble, Spin, and Rotate move the image around the X, Y, and Z axis respectively. Tumble, Spin, and Rotate can animate over values greater than 360° to make the image complete more than one full revolution.

cube.tumble cube.spin cube.rotate
Tumble Spin Rotate

When the Lock Pivot checkbox is selected, the image tumbles, spins, and rotates around its own center. If this option is deselected, you can set an external pivot point around which to tumble, spin, or rotate.

 

Pivot XY Parameter Group

Pivot XY sets the X and Y coordinates of the pivot point. If Lock Pivot is selected, moving the pivot point has no affect.

Pivot Z sets the Z coordinate of the pivot point. If Lock Pivot is selected, moving the Pivot Z point has no affect.

Cube Displacement detaches the faces of the cube from each other. You can animate this setting to create an effect in which all six faces move toward or away from each other to form or disperse the cube. A setting of 0 keeps the faces in contact. A setting of 1.0 moves each face apart by the dimension of the attached faces. In other words, a Cube Displacement of 1.0 moves the top and bottom by the height of the source image, and the other faces by the width.

cube.displacement.0.1 cube.displacement.0.3
Cube Displacement=0.1 Cube Displacement=0.3

Opacity sets the opacity of the image, and is scaled as a percentage. A setting of 0% makes the image completely transparent; a setting of 100% makes the image completely opaque. You can easily fade objects in or out by animating this parameter.

Front Opacity sets the opacity of the portion of the cube closest to the viewer. Use this parameter to make the front of the cube partially or fully transparent to reveal an image on the back side. A setting of 100 makes the cube completely opaque; a setting of 0 makes the front of the cube completely transparent.

 

Shadows Parameter Group

The Shadow parameters allow you to add a drop shadow to the cube effect.

The Shadows On checkbox turns on the shadows.

Shadow Distance sets the distance (in pixels) between the shadow and the image.

Shadow Intensity sets the opacity of the drop shadow, scaled as a percentage. At a value of 100, the shadow is completely opaque. Lower Shadow Intensity values make the background image visible through the shadow. At a value of 0, the shadow is invisible.

Shadow Softness controls the softness of the edges of the shadows. A setting of 0 produces a sharply defined shadow with hard edges. Increasing Shadow Softness produces shadows with softer edges.

Shadow Angle sets the direction of the drop shadow. A setting of 0° places the shadow to the right of the image; a setting of 90° places it directly below the image.

Shadow Color sets the color of the shadow.

 

Camera & Lights Parameter Group

Select the Lights On checkbox to turn on the applied light.

Camera XY sets the horizontal and vertical position of the focal point of the camera (the point on the image plane at which the camera is pointed).

cube.cameraxy.10.10 cube.cameraxy.630.480
Camera XY=10,10 Camera XY=630,470

Camera Z sets the model camera’s distance from the layer. Decreasing this setting places the camera closer to the layer, exaggerating the perspective on portions of the layer that are closest to the camera.

cube.cameraz.0.5 cube.cameraz.5
Camera Z=0.5 Camera Z=5

Light XY positions the light source in space by moving the light parallel to the image plane along the X and Y axes.

Light Z positions the depth of the light source relative to the image plane. A Light Z value of 100 places the light one source width above the image plane. Light Z can be negative, which places the light behind the image plane. If Light Z is negative, the light is seen only if the object is rotated or displaced so that all or part of it is behind the light source (that is, the light source always points in toward the object, never out at the viewer).

Ambient Light adjusts the total amount of diffuse light on the image. The default setting of 100 does not add or subtract ambient light from the source image. Decreasing this setting makes the image darker before the other lights are applied. Ambient Light illuminates or darkens the image evenly, and is unaffected by any other lighting parameters.

Diffuse Light determines the amount of non-directional diffuse light applied to the object. Increasing Diffuse Light brightens the object uniformly.

Specular Light simulates lighting a glossy surface from a point source, creating a small spot of intense light whose falloff can vary. Increasing this value adds reflected light to the surface.

Light Falloff controls the rate at which the Specular Light falls off from the center of the lit region. A higher Light Falloff value creates a more concentrated highlight, simulating a shiny, highly reflective surface. A lower Light Falloff value spreads light more evenly throughout the lit region, simulating a rougher, less reflective surface. Only Specular Light is affected by Light Falloff.

Light Color controls the color of the applied light (which includes the Specular and Diffuse Lights, but not Ambient Light).

 

Faces Parameter Group

The Faces menu and the Front, Back, Left, Top, Right, and Bottom Face menus allow you to map different media on all six faces of the cube.

  • Current Track uses the filtered layer, including any other effects applied to the layer above the Cube filter, on all six sides of the cube.
  • Use Front applies the chosen Front layer to all six faces of the cube. This setting allows you to quickly change the layer mapped to the cube without individually specifying a layer for each face.
  • Independent allows you to chose any layer in the timeline for each face of the cube using the corresponding Front, Back, Left, Top, Right, and Bottom menus. You can create a transparent face by choosing None in the corresponding face menu.
  • Note: If one or more faces of the cube are never visible in your effect, you can save rendering time by making those faces transparent. Set the Select Faces menu to Selected Layer, and then set the appropriate Face menus to None.

 

Beat Reactor

The BCC Beat Reactor is an animation control suite which drives effect properties based on the contents of an audio track. This lets you seamlessly tie visual FX to an audio soundtrack without the need for ANY manual keyframing.

For more information on the Beat Reactor, Click Here.

 


Category:

BCC Particles

BCC Color & Tone

BCC Perspective

BCC Perspective

BCC Licensing

BCC Licensing

BCC Obsolete

BCC Key & Blend

BCC Obsolete

Nested Subgroup

BCC Art Looks

BCC Time

Nested Subgroup

BCC Image Restoration

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Obsolete

BCC Textures

BCC Color & Tone

BCC Image Restoration

BCC Warp

BCC Art Looks

BCC Transitions

BCC Art Looks

BCC Art Looks

BCC Textures

BCC Art Looks

BCC Transitions

BCC Key & Blend

BCC Key & Blend

BCC Textures

BCC Textures

BCC Color & Tone

BCC Stylize

BCC Color & Tone

BCC Color & Tone

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Particles

Uncategorized

Uncategorized

Nested Subgroup

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Match Move

BCC Color & Tone

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Perspective

BCC Perspective

BCC Perspective

BCC Perspective

BCC Stylize

BCC Transitions

BCC Obsolete

BCC Obsolete

BCC Film Style

BCC Blur & Sharpen

BCC Warp

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Image Restoration

BCC Stylize

BCC Lights

Uncategorized

BCC Stylize

BCC 3D Objects

BCC 3D Objects

BCC 3D Objects

BCC Browser

BCC Film Style

BCC Transitions

BCC Film Style

BCC Perspective

BCC Blur & Sharpen

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Image Restoration

BCC Transitions

BCC Textures

BCC Blur & Sharpen

BCC Lights

BCC Lights

BCC Lights

BCC Obsolete

BCC Stylize

BCC Obsolete

Nested Subgroup

BCC Textures

BCC Transitions

BCC Stylize

BCC Art Looks

BCC Color & Tone

BCC Color & Tone

BCC Time

BCC Time

BCC Stylize

BCC Lights

BCC 3D Objects

BCC Obsolete

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Obsolete

BCC Lights

BCC Obsolete

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Obsolete

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Obsolete

BCC Lights

BCC Transitions

BCC Key & Blend

BCC Obsolete

BCC Lights

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Time

BCC Image Restoration

BCC Key & Blend

BCC Film Style

BCC Match Move

BCC Key & Blend

BCC Key & Blend

BCC Art Looks

BCC Stylize

BCC Textures

BCC Warp

BCC Stylize

BCC Blur & Sharpen

BCC Image Restoration

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

BCC Stylize

BCC Transitions

BCC Transitions

BCC Color & Tone

BCC Obsolete

BCC Textures

BCC Image Restoration

BCC Time

BCC Image Restoration

BCC Particles

Uncategorized

Uncategorized

Uncategorized

Uncategorized

Uncategorized

BCC Perspective

BCC Perspective

BCC Particles

BCC Particles

BCC Particles

BCC Particles

BCC Art Looks

BCC Particles

Nested Subgroup

Nested Subgroup

BCC Image Restoration

Nested Subgroup

BCC Warp

BCC Art Looks

BCC Time

BCC Key & Blend

BCC Key & Blend

BCC Stylize

BCC Blur & Sharpen

BCC Key & Blend

BCC Stylize

BCC Stylize

BCC Blur & Sharpen

BCC Transitions

BCC Particles

BCC Textures

BCC Lights

BCC Transitions

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Transitions

BCC Image Restoration

BCC Image Restoration

BCC Textures

BCC Lights

BCC Transitions

BCC Transitions

BCC Warp

BCC Transitions

BCC Textures

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Stylize

BCC Obsolete

BCC Image Restoration

BCC Particles

BCC Particles

BCC Perspective

BCC Transitions

BCC Blur & Sharpen

BCC Lights

BCC Art Looks

BCC Lights

BCC Obsolete

BCC Textures

BCC Textures

BCC Obsolete

BCC Transitions

BCC Time

BCC Transitions

BCC Art Looks

BCC Transitions

BCC Time

BCC 3D Objects

BCC Time

BCC Time

BCC Color & Tone

BCC Transitions

BCC Warp

BCC Warp

BCC Transitions

BCC Film Style

BCC Key & Blend

BCC 3D Objects

BCC Blur & Sharpen

BCC Image Restoration

Uncategorized

BCC VR

BCC VR

BCC VR

BCC VR

BCC VR

BCC Transitions

BCC Warp

BCC Textures

BCC Time

BCC Stylize

BCC Warp

BCC Color & Tone

BCC Film Style

BCC Transitions

BCC Warp

BCC Art Looks

BCC Transitions

BCC Warp

BCC Textures

BCC Particles

BCC Image Restoration

BCC Match Move

BCC Textures

BCC Textures

BCC Obsolete

BCC Obsolete

BCC Obsolete

BCC Blur & Sharpen

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Effect:
BCC 2D Particles
BCC 3 Way Color Grade
BCC 3D Extruded Image Shatter
BCC 3D Image Shatter
BCC AE Licensing
BCC AVX Licensing
BCC Alpha Pixel Noise
BCC Alpha Process
BCC Alpha Spotlight
BCC Apply Modes
BCC Artists Poster
BCC Beat Reactor
BCC Beat Reactor Integrated
BCC Beauty Studio
BCC Blobs Wipe
BCC Blur
BCC Blur Dissolve
BCC Boost Blend
BCC Brick
BCC Brightness-Contrast
BCC Broadcast Safe
BCC Bulge
BCC Bump Map
BCC Burnt Film
BCC Cartoon Look
BCC Cartooner
BCC Caustics
BCC Charcoal Sketch
BCC Checker Wipe
BCC Chroma Key
BCC Chroma Key Studio
BCC Cloth
BCC Clouds
BCC Color Balance
BCC Color Choker
BCC Color Correction
BCC Color Match
BCC Color Palette
BCC Colorize
BCC Colorize Glow
BCC Comet
BCC Common Controls
BCC Common Controls - Avid
BCC Compare Mode
BCC Composite
BCC Composite Choker
BCC Composite Dissolve
BCC Corner Pin
BCC Correct Selected Color
BCC Criss-Cross Wipe
BCC Cross Glitch
BCC Cross Melt
BCC Cross Zoom
BCC Cube
BCC Cylinder
BCC DVE
BCC DVE Basic
BCC Damaged TV
BCC Damaged TV Dissolve
BCC DeGrain
BCC DeNoise
BCC Deinterlace
BCC Directional Blur
BCC Displacement Map
BCC Drop Shadow
BCC Dropout Fixer
BCC Dust and Scratches
BCC Dv Fixer
BCC Edge Grunge
BCC Edge Lighting
BCC Effects List
BCC Emboss
BCC Extruded EPS
BCC Extruded Spline
BCC Extruded Text
BCC FAQ
BCC FX Browser
BCC Fast Film Glow
BCC Fast Film Glow Dissolve
BCC Fast Film Process
BCC Fast Flipper
BCC Fast Lens Blur
BCC Film Damage
BCC Film Glow
BCC Film Glow Dissolve
BCC Film Grain
BCC Film Process
BCC Fire
BCC Flicker Fixer
BCC Flutter Cut
BCC Fractal Noise
BCC Gaussian Blur
BCC Glare
BCC Glint
BCC Glitter
BCC Glow
BCC Glow Alpha Edges
BCC Glow Matte
BCC Gradient
BCC Granite
BCC Grid Wipe
BCC Grunge
BCC Halftone
BCC Hue-Sat-Lightness
BCC Invert Solarize
BCC Jitter
BCC Jitter Basic
BCC LED
BCC Laser Beam
BCC Layer Deformer
BCC Lens Blur
BCC Lens Blur Dissolve
BCC Lens Correction
BCC Lens Distortion Wipe
BCC Lens Flare
BCC Lens Flare 3D
BCC Lens Flare Advanced
BCC Lens Flare Dissolve
BCC Lens Flare Round
BCC Lens Flare Spiked
BCC Lens Flash
BCC Lens Shape
BCC Lens Transition
BCC Levels Gamma
BCC Light Leaks
BCC Light Leaks Dissolve
BCC Light Matte
BCC Light Sweep
BCC Light Wipe
BCC Light Wrap
BCC Light Zoom
BCC Lightning
BCC Linear Color Key
BCC Linear Luma Key
BCC Linear Wipe
BCC Looper
BCC Magic Sharp
BCC Make Alpha Key
BCC Match Grain
BCC Match Move
BCC Matte Choker
BCC Matte Cleanup
BCC Median
BCC Misalignment
BCC Mixed Colors
BCC Morph
BCC Mosaic
BCC Motion Blur
BCC Motion Key
BCC Motion Tracker
BCC Motion Tracker AE
BCC Motion Tracker Avid
BCC Motion Tracker FCP
BCC Motion Tracker Motion
BCC Motion Tracker PRM
BCC Motion Tracker Red
BCC Motion Tracker Resolve
BCC Motion Tracker Vegas
BCC Multi Shadow
BCC Multi Stretch Wipe
BCC Multi Stripe Wipe
BCC MultiTone Mix
BCC Noise Map
BCC Noise Map 2
BCC Noise Reduction
BCC Optical Flow
BCC Optical Stabilizer
BCC Organic Strands
BCC Overview in Adobe
BCC Overview in Avid
BCC Overview in FCP
BCC Overview in Resolve
BCC Overview in Sony Vegas
BCC Page Turn
BCC Pan And Zoom
BCC Particle Array 3D
BCC Particle Emitter 3D
BCC Particle Illusion
BCC Particle System
BCC Pencil Sketch
BCC Pin Art 3D
BCC Pinning Controls
BCC Pixel Chooser
BCC Pixel Fixer
BCC PixelChooser – Legacy
BCC Polar Displacement
BCC Posterize
BCC Posterize Time
BCC Preferences
BCC Premult
BCC Presets
BCC Primatte Studio
BCC Prism
BCC Pyramid Blur
BCC RGB Blend
BCC RGB Edges
BCC RGB Pixel Noise
BCC Radial Blur
BCC Radial Wipe
BCC Rain
BCC Rays
BCC Rays Cartoon
BCC Rays Dissolve
BCC Rays Puffy
BCC Rays Radiant Edges
BCC Rays Radiant Spotlight
BCC Rays Ring
BCC Rays Ripply
BCC Rays Streaky
BCC Rays Textured
BCC Rays Wedge
BCC Rectangular Wipe
BCC Reframer
BCC Remover
BCC Reptilian
BCC Reverse Spotlight
BCC Ribbon Wipe
BCC Rings Wipe
BCC Ripple
BCC Ripple Dissolve
BCC Rock
BCC Rough Glow
BCC Safe Colors
BCC Scanline
BCC Scatterize
BCC Sequencer
BCC Smooth Tone
BCC Snow
BCC Sparks
BCC Sphere
BCC Sphere Transition
BCC Spiral Blur
BCC Spotlight
BCC Spray Paint Noise
BCC Stage Light
BCC Star Matte
BCC Stars
BCC Steel Plate
BCC Super Blend
BCC Swish Pan
BCC Temporal Blur
BCC Textured Wipe
BCC Tile Mosaic
BCC Tile Wipe
BCC Time Displacement
BCC Title Studio
BCC Trails
BCC Trails Basic
BCC Tritone
BCC Tritone Dissolve
BCC Turbulence
BCC Twirl
BCC Twister
BCC Two Strip Color
BCC Two Way Key
BCC Type On Text
BCC Unsharp Mask
BCC UpRez
BCC User Guide
BCC VR Blur
BCC VR Flicker Fixer
BCC VR Insert
BCC VR Reorient
BCC VR Sharpen
BCC Vector Blur Dissolve
BCC Vector Displacement
BCC Veined Marble
BCC Velocity Remap
BCC Video Glitch
BCC Video Morph
BCC VideoScope
BCC Vignette
BCC Vignette Wipe
BCC Warp
BCC Water Color
BCC Water Waves Dissolve
BCC Wave
BCC Weave
BCC Wild Cards
BCC Wire Remover
BCC WitnessProtection
BCC Wood Grain
BCC Wooden Planks
BCC Z Space I
BCC Z Space II
BCC Z Space III
BCC Z-Blur
Removed Gradient Parameters
Title Studio - The Title Container Parameter Guide
Title Studio Basics
Title Studio: Animating an Object Using Keyframes
Title Studio: Creating A Fade Effect
Title Studio: Creating a Credit Roll
Title Studio: Creating a Credit Roll Part Two
Title Studio: Creating a Type on Effect with Title Containers
Title Studio: Image Processors
Title Studio: Image Processors - Blur Shaders
Title Studio: Image Processors - Glow Shaders
Title Studio: Image Processors - Gradient Shaders
Title Studio: Image Processors - Key Shaders
Title Studio: Image Processors - Light Rays
Title Studio: Image Processors - Light Sweep
Title Studio: Image Processors - Scan Lines
Title Studio: Image Processors - Spotlight
Title Studio: Image Processors - Wipe Shaders
Title Studio: Image Processors: Linear Ripple
Title Studio: Keyframe Palette
Title Studio: Scene Container Parameter Guide
Title Studio: The Animation Tab
Title Studio: The Camera Tab
Title Studio: The Composite Tab
Title Studio: The Container Position Tab
Title Studio: The History Palette
Title Studio: The Info Window
Title Studio: The Lights Tab
Title Studio: The Preferences Panel
Title Studio: The Project Settings Window
Title Studio: The Render Tab
Title Studio: The Text Tool
Title Studio: The Tools Window
Title Studio: The User Marks Window
Title Studio: Understanding Track Structure
Title Studio: Working With Deformers
Title Studio: Working With Image Processor Shaders
Title Studio: Working With Spline Media
Title Studio: Working with the Composite Window
Title Studio: Working with the Controls Window
Title Studio: Working with the Timeline Window

PRODUCT UPDATES & SPECIAL OFFERS

Join our email newsletter and keep up to date