BCC Rays Ripply

BCC Lights

rays_filters.orig rays_ripply.filtered
Source image Filtered image

Overview

The BCC Rays Ripply filter combines a light rays effect with a rippled light effect. The resulting light is generated from a selected channel in the source image and spreads from a source point in all directions.

This filter is one of a family of related BCC volumetric light rays generators which each give their own variation on the look and shape of the light rays:

Function

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

 

The Ripple menu allows you to choose the type of the ripple applied to the light.

  • Light Source causes the dark parts of the ripple to darken the source image and the bright parts to brighten it.
  • The Texture 1 and Texture 2 choices are much more subtle and affect only the texture of the light.
  • Off turns off the ripple and only displays light rays.

Ripple Intensity scales the amount that the ripple affects the light. A value of 0 is the equivalent of setting the Ripple menu to Off.

Wave Width sets the distance between the peaks of the ripple waves. Wave Width does not affect the maximum displacement of each point in the image, but does affect how fast the displacement changes from point to point in the image. Wave Width also affects the number of waves visible in the effect, because as the waves become wider, fewer fit on the screen.

rays_ripply.wavewid20 rays_ripply.wavewid50
Wave Width=20 Wave Width=40

Ripple Speed controls the rate at which the waves move out from the center point. The default speed setting of 1.00 moves the ripple out by one wave width per second. A negative speed value moves the ripples toward the center. When Speed is 0, the ripple is stationary.

 

Ripple Controls Parameter Group

The Waveform menu setting determines the shape of the wave. The choices fall into two categories: Shape waveforms and Spectrum waveforms.

The Shape waveforms include Sine, Triangle, Square, Sawtooth, Circle, Semi-Circle, Uncircle, and Half-Sine. These names refer to the shape repeated on a graph that plots the displacement of each point in the wave on the Y axis and the distance of each point from the center on the X axis. The Shape waveforms are mathematically derived and are not intended to look natural.

For a more natural-looking alternative, experiment with the Spectrum waveforms. These are all variations on the sine wave that produce more realistic waves.

  • Note: For illustrative examples of some of the various waveforms, see the Wave filter.

Ripple Thickness controls the shape or thickness of the ripple. Its affect is most easily seen with the Ripple Mode menu set to Light Source.

Ripple Phase controls the position of the waves. This parameter works with Ripple Speed to control the motion of the ripples as they move from the center. Ripple Speed controls the rate at which the waves move; Ripple Phase controls the position of the waves. In the example below you can see that the center of the ripples can be precisely positioned over the finger.

rays_ripply.phasen35 rays_ripply.phase125
Ripple Phase= -35 Ripple Phase= 125
  • Note: The Ripple Speed and Ripple Phase controls provide several ways to control the movement of your ripple over time.

  • Leave Ripple Phase at its default setting and adjust Ripple Speed. Try this technique if you care about the overall motion but not about the exact number of waves created over the duration of the effect.

  • To precisely control the point in the waveform at which the Ripple begins (for example, whether it begins at a peak or a trough), at the first frame of the effect adjust Ripple Phase until the wave is at the desired point. To control the number of waves that move out over the duration of the effect, set Ripple Speed to 0 and animate Ripple Phase to create movement. For example, suppose you want exactly five waves to form and disperse. At the first keyframe set Ripple Phase to 0. At the last keyframe, set Ripple Phase to *1800° (*5 x 360°). Exactly five full waves form over the duration of the effect.

  • If you want a static (not animated) distortion, set Ripple Speed to 0 and do not animateRipple Phase.

The Light Source position point sets the location of the simulated light source on the X and Y axis.

Intensity adjusts the intensity of the light source.

Ray Length controls the length of the rays of light that emanate from the source. Ray Length also affects controls in the Custom Look group if the Look menu is not set to Custom.

The Ray Style menu determines what type of rays are created. The choices are Detailed and *Fat.*Detailed produces rays that retain a great deal of detail as they spread from the Light Source. Fat produces less distinct rays. Fat Style produces rays similar to those produced by the Light Zoom filter.

The Look menu determines a look for the rays in the effect. The choices are Default, Custom, Extended 1, Extended 2, Extended Bloom, Extend and Contract,Tight, Tight and Extend and Tight Bloom. The Default setting gives the best look for each particular filter, so its effect varies from filter to filter. When Custom is chosen, you can use the controls in the Custom Look parameter group to finetune the rays. See “Custom Look Parameter Group” below.

 

Custom Look Parameter Group

The controls in the Custom Look parameter group allow you to customize and finetune the light rays precisely when the Look menu is set to Custom. If the Look menu is not set to Custom, these controls have no affect. The Default Look simply sets all of the Custom Look controls to their default values for the filter, so switching between Default and Custom has no affect until the Custom Look parameters are adjusted.

Extend Rays allows you to extends the rays by favoring light pixels over dark.

Contract Rays contracts the rays. While this may seem to be the opposite of Extend Rays, this parameter adjusts the algorithm differently, so increasing Contract Rays is not the same as decreasing Extend Rays.

Holdout Radius determines where the rays of light start in relation to the light source. Positive values create a circular region centered around the light source beyond which the rays emanate. Attenuation does not begin until after the radius is reached. Decreasing negative values cause the attenuation to start closer to the light source point.

The Color menu determines how the applied light affects the source image. You can also use this menu to preview the source channel used by the filter to create the effect.

  • Colorize converts the light to colors using the controls in the Colorize Controls Parameter Group.
  • Image produces a colored lighting effect using color information from the image that the filter is applied to.
  • Light Matte uses the applied light to modify or create an alpha channel and displays a grayscale matte.
  • Inverse Light Matte works similarly to Light Matte, but inverts the result.
  • Alpha uses the applied light to modify or create an alpha channel and uses it to composite the source image.
  • View Sourcedisplays the chosen Light From Channel (the source channel used by the filter to create the effect). This can be especially useful if you are using edges in the image as the Light From Channel.

The Color Source Layer menu sets the layer used when the Color menu is set to Image.

The Color Preset menuallows you to choose a Colorize preset (a gradient of up to six colors to tone the light rays). If the Mode menu is not set to Colorize, the presets have no affect.

The Gradient displays a preview of the gradient that you create.

 

Gradient

The BCC Gradient group enables complex, multi-color gradients for use in a variety of effect settings such as colorizing light sources.

For more information on the BCC Gradient tool, Click Here.

TheApply Mode menu controls how the filter composites the applied light with the image.  For information on the available apply modes, Click Here.

 

Composite Parameter Group

This parameter group determine how the light is composited over the underlying image. These controls are only active when either Colorize or Use Source Color are chosen as the Light Mode menu.

Source Threshold subtracts the threshold from each pixel value when computing the light.

Light Threshold sets a value that is subtracted from the light at each pixel before it is applied. If you are animating the position of an object, increasing Light Threshold causes the light to fade out more rapidly as you move away from the source image.

Source Opacity adjusts the opacity of the source image in the final composite. Setting source Opacity to 0 has the same effect as setting Apply Mode to None.

Light Opacity controls the opacity of the light as it is composited over the source image. This parameter can be overdriven.

Many hosts process media one field at a time which can cause flickering to occur on filtered effects. The Reduce Flicker menu allows you to reduce flicker in the rendered image. The only way to evaluate a deflicker setting is to render and play back the effect on an NTSC monitor. Choose from the following options in the Reduce Flicker menu.

  • 1-2-1 mixes each pixel with the pixels above and below it, with the input pixel getting twice the weight as the ones above and below. For After Effects users, this works the same as applying the AE Reduce Flicker filter at a setting of 0.5.
  • 2-3-2 provides more softening than 1-2-1.
  • 1-1-1 provides the most softening for effects that still contain flicker with the above options.
  • Off is the default. If Off is chosen, no deflickering will be done.

Mix with Original blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.

The Light From menu determines which source color channel is used to create the light and to calculate the intensities of the source pixels. Pixels with higher values in the selected channel are considered to have higher intensities.

  • Luma, Red, Green, and Blue use the corresponding color channel and multiply it by the source alpha channel.
  • Luma Inverse uses the inverted luma channel to make the light.
  • Unmultiplied Luma and Alpha use the unmodified corresponding source channels.
  • Luma Cartoon Edges and Alpha Cartoon Edges find edges in the corresponding source channel, apply outlines to the edges, and use the resulting image. When Luma Cartoon Edges or Alpha Cartoon Edges is chosen,Thickness/Intensity adjusts the width of the outlined edges, andCartoon Threshold sets the value in the threshold above which pixels are considered fully on.
  • Luma Edges and Alpha Edges find edges in the corresponding source channel and use the resulting image. When Luma Edges or Alpha Edges is chosen, Thickness/Intensity adjusts the intensity of the edges, and Edge Floor adjusts the sensitivity of the filter when searching for edges in the source. Lower values increase sensitivity.
  • When PixelChooser is chosen, the PixelChooser setting determines how the edges are created.

 

Edges Parameter Group

The Edges Parameter group provides additional control if either Alpha Edges, Luma Edges, Alpha Cartoon Edge or Luma Cartoon Edges is chosen in the Light From menu. If any of the other settings are chosen, the parameters in this section have no affect.

When the Light From menu is set to Alpha Edge or Luma EdgesThickness/Intensity controls the intensity of the edges. When the Light From menu is set toAlpha Cartoon Edge or Luma Cartoon EdgesThickness/Intensity adjusts the thickness of the outside edges.

Smooth Details blurs the source image before the filter searches for edges. This blur does not appear in the output; it is used only in edge detection. This parameter only works if the Light From menu is set to Luma Edges, Alpha Edges, Luma Cartoon Edges or Alpha Cartoon Edges.

Edge Bloom blurs the edges before they are used to create the applied light. This parameter only works if theLight From menu is set to Luma Edges, Alpha Edges, Luma Cartoon Edges or Alpha Cartoon Edges. The following example shows Light from Luma Edges.

Cartoon Threshold sets the value in the threshold above which pixels are considered fully on. This parameter is only available if theLight From menu is set toLuma Cartoon Edges or Alpha Cartoon Edges.

 

Texture Menu and Texture Controls Parameter Group

These parameters allow you to set and finetune a light texture. The Texture menu and Texture Intensity control appear in a parameter group above the Texture Controls Parameter Group.

Two kinds of texture can be implemented, Strings and Shimmer.

The Texture menu allows you to select any combination of Shimmer and Strings. The options are Strings, Contracted Strings, Shimmer, Shimmer and Strings, Shimmer and Contracted Strings and Off. When Off is chosen, no texture is applied. The Shimmer controls create a texture that depends on the angle of the line from each point of the image to the light source. The Strings controls cause noise to affect the amount of attenuation the light rays experience as the emanate from the source and interact with the pixels they cross.

 

No Texture Shimmer Strings

Texture Intensity scales the selected textures. You can create a basic textured look by selecting one of the texture settings and adjusting its intensity. You can then finetune its look by adjusting the parameters in the Texture Controls Group.

Stringiness controls the intensity of the texture when the Texture menu is set to one of the Strings options.

String Softness controls the softness applied to the string texture.

String Seed determines the value input to the random number used by the filter to adjust the strings. Adjust this value when you like the overall appearance of the effect but want to change the random configuration of the strings.

String Morph Rate controls the rate at which the strings evolve over time. This parameter can be animated, so you can animate from evolving strings to static strings.

Shimmer Intensity controls the intensity of the texture when the Texture menu is set to one of the shimmer options.

Shimmer Detail adjusts the amount of detail in the shimmer.

Shimmer Rotate rotates the shimmer pattern.

Shimmer Seed determines the value input to the random number used by the filter to adjust the shimmer. Adjust this value when you like the overall appearance of the effect but want to change the random configuration of the shimmer.

Shimmer Morph Rate controls the rate at which the Shimmer pattern evolves over time.

Expand Source % allows you to expand the rays outside the outside edges of the image.

 

Motion Tracker

The BCC Motion Tracker allows you to track the motion of an object, then use the motion path to drive other geometric properties of the effect without the need for keyframing.

For more information on the Motion Tracker, Click Here.

 

PixelChooser

The BCC PixelChooser provides simple, built-in masking of the effect result.  The PixelChooser is generally used to select a portion of the image and restrict an effect to just the selected area while maintaining the original image content in unselected regions.  The selection can be based on geometric shapes or on the image’s luma/color properties.

For more information on the PixelChooser, Click Here.

The PixelChooser Target menu sets which parameters are affected by the PixelChooser.

  • Choosing Light scales down the light level at each point in the effect.
  • Mix makes the PixelChooser behave in the same way that it does in most filters – it mixes the original image with the filtered image.
  • Source Light scales down the intensity of each pixel as it interacts with the rays crossing it, making the image darker.
  • Attenuation scales the attenuation at each point where pixels are not fully chosen. This tends to make the rays shorter. You can stop the rays in an unchosen region and pick them up again in the chosen region.
  • Attenuation Boost creates the reverse of Attenuation; rays travel further in unchosen regions.
  • Off turns off these options.

 

Beat Reactor

The BCC Beat Reactor is an animation control suite which drives effect properties based on the contents of an audio track. This lets you seamlessly tie visual FX to an audio soundtrack without the need for ANY manual keyframing.

For more information on the Beat Reactor, Click Here.

 


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BCC Sphere
BCC Sparks
BCC Snow
BCC Smooth Tone
BCC Sequencer
BCC Scatterize
BCC Scanline
BCC Safe Colors
BCC Rough Glow
BCC Rock
BCC Ripple Dissolve
BCC Ripple
BCC Rings Wipe
BCC Ribbon Wipe
BCC RGB Pixel Noise
BCC RGB Edges
BCC RGB Displacement Dissolve
BCC RGB Blur Dissolve
BCC RGB Blend
BCC Reverse Spotlight
BCC Reptilian
BCC Remover
BCC Reframer
BCC Reflection
BCC Rectangular Wipe
BCC Rays Wedge
BCC Rays Textured
BCC Rays Streaky
BCC Rays Ripply
BCC Rays Ring
BCC Rays Radiant Spotlight
BCC Rays Radiant Edges
BCC Rays Puffy
BCC Rays Dissolve
BCC Rays Cartoon
BCC Rain
BCC Radial Wipe
BCC Radial Blur
BCC Pyramid Blur
BCC Prism Dissolve
BCC Prism
BCC Primatte Studio
BCC Presets
BCC Premult
BCC Preferences
BCC Posterize Time
BCC Posterize
BCC Polar Displacement
BCC PixelChooser – Legacy
BCC Pixel Fixer
BCC Pixel Chooser
BCC Pinning Controls
BCC Pin Art 3D
BCC Pencil Sketch
BCC Particle System
BCC Particle Illusion Dissolve
BCC Particle Illusion
BCC Particle Emitter 3D
BCC Particle Array 3D
BCC Pan And Zoom
BCC Page Turn
BCC Overview in Resolve
BCC Overview in FCP
BCC Overview in Avid
BCC Overview in Adobe
BCC Organic Strands
BCC Optical Stabilizer
BCC Optical Flow
BCC Noise Reduction
BCC Noise Map 2
BCC Noise Map
BCC MultiTone Mix
BCC Multi Stripe Wipe
BCC Multi Stretch Wipe
BCC Multi Shadow
BCC Motion Tracker Vegas
BCC Motion Tracker Resolve
BCC Motion Tracker Red
BCC Motion Tracker PRM
BCC Motion Tracker Motion
BCC Motion Tracker FCP
BCC Motion Tracker Avid
BCC Motion Tracker AE
BCC Motion Tracker
BCC Motion Key
BCC Motion Blur
BCC Mosaic
BCC Morph
BCC Mixed Colors
BCC Misalignment
BCC Median
BCC Matte Cleanup
BCC Matte Choker
BCC Match Move
BCC Match Grain
BCC Make Alpha Key
BCC Magic Sharp
BCC Looper
BCC Linear Wipe
BCC Linear Luma Key
BCC Linear Color Key
BCC Lightning
BCC Light Zoom
BCC Light Wrap
BCC Light Wipe
BCC Light Sweep
BCC Light Matte
BCC Light Leaks Dissolve
BCC Light Leaks
BCC Levels Gamma
BCC Lens Transition
BCC Lens Shape
BCC Lens Flash
BCC Lens Flare Spiked
BCC Lens Flare Round
BCC Lens Flare Dissolve
BCC Lens Flare Advanced
BCC Lens Flare 3D
BCC Lens Distortion Wipe
BCC Lens Correction
BCC Lens Blur Dissolve
BCC Lens Blur
BCC LED
BCC Layer Deformer
BCC Laser Beam
BCC Kaleida Dissolve
BCC Jitter Basic
BCC Jitter
BCC Invert Solarize
BCC Hue-Sat-Lightness
BCC Halftone
BCC Grunge
BCC Grid Wipe
BCC Granite
BCC Gradient
BCC Glow Matte
BCC Glow Alpha Edges
BCC Glitter
BCC Glint
BCC Glare
BCC Gaussian Blur
BCC FX Browser
BCC Fractal Noise
BCC Flutter Cut
BCC Flicker Fixer
BCC Fire
BCC Film Process
BCC Film Grain
BCC Film Glow Dissolve
BCC Film Glow
BCC Film Damage
BCC Fast Lens Blur
BCC Fast Flipper
BCC Fast Film Process
BCC Fast Film Glow Dissolve
BCC Fast Film Glow
BCC FAQ
BCC Extruded Text
BCC Extruded Spline
BCC Extruded EPS
BCC Emboss
BCC Effects List
BCC Edge Lighting
BCC Edge Grunge
BCC Edge Cleaner
BCC DVE Basic
BCC DVE
BCC Dv Fixer
BCC Dust and Scratches
BCC Dropout Fixer
BCC Drop Shadow
BCC Displacement Map
BCC Directional Blur
BCC DeNoise
BCC Deinterlace
BCC DeGrain
BCC Damaged TV Dissolve
BCC Damaged TV
BCC Cylinder
BCC Curl Dissolve
BCC Curl
BCC Cube
BCC Cross Zoom
BCC Cross Melt
BCC Cross Glitch
BCC Criss-Cross Wipe
BCC Crash Zoom Dissolve
BCC Correct Selected Color
BCC Corner Pin Studio
BCC Corner Pin
BCC Composite Dissolve
BCC Composite Choker
BCC Composite
BCC Compare Mode
BCC Common Controls - Avid
BCC Common Controls
BCC Comet
BCC Colorize Glow Dissolve
BCC Colorize Glow
BCC Colorize
BCC Color Palette
BCC Color Match
BCC Color Correction
BCC Color Choker
BCC Color Balance
BCC Clouds
BCC Cloth
BCC Chroma Key Studio
BCC Chroma Key
BCC Checker Wipe
BCC Charcoal Sketch
BCC Caustics
BCC Cast Shadow
BCC Cartooner
BCC Cartoon Look
BCC Burnt Film
BCC Bump Map
BCC Bulge
BCC Broadcast Safe
BCC Brightness-Contrast
BCC Brick
BCC Boost Blend
BCC Blur Dissolve
BCC Blur
BCC Blobs Wipe
BCC Beauty Studio
BCC Beat Reactor Integrated
BCC Beat Reactor
BCC AVX Licensing
BCC Artists Poster
BCC Apply Modes
BCC Alpha Spotlight
BCC Alpha Process
BCC Alpha Pixel Noise
BCC AE Licensing
BCC 3D Image Shatter
BCC 3D Extruded Image Shatter
BCC 3 Way Color Grade
BCC 2D Particles
BCC+ Atmospheric Glow