BCC Particle Array 3D

BCC Particles

Particle Array 3D 1

Overview

BCC Particle Array 3D is a particle based generator style filter. Particle Array 3D generates a 3D array of particles and offers several interesting ways of manipulating the array based on graph controls, alternate AE layers, fractal noise patterns, random dispersion, and more. The filter supports AE lights and camera for simple integration into AE 3D compositions. It also includes an integrated Beat Reactor group for creating dynamic animations directly influenced by audio layers.

Function

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

 

Render Group

Includes parameters affecting the image quality of the effect and other global render related settings

Anti-Aliasing: sets the level of anti-aliasing applied to smooth edges.  The options are:

  • None
  • Low
  • High
  • Higher
  • Highest

Opacity Boost: controls the opacity of the particles.

Use Source Mask: When enabled, the particle array will take any masking applied to the filter layer into account in it’s use of the layer, otherwise it will ignore masks.

Particle Intersection: Clicking this checkbox allows for particles to intersect in three dimensional space.

Motion BlurandShutter Angle ; offers options for various levels , simulating motion blur seen in camera footage. When set to Host Settings, the motion blur of the filter matches the motion blur set for the AE comp it’s applied in.

Depth of Field Blur: Determines the amount the amount of blur in front and behind the focus of the camera.

Use Comp Lights: When enabled, the filter will use AE lights enabled in the comp. The maximum number of total lights (including built-in and AE lights) the filter can use at once is 8. If there are more than 8 enabled AE lights in the comp it will use the 8 enabled light tracks that are topmost in the timeline.

Use Built-in Lights: There are also 3 built-in lights available. It’s possible to use both built-in and AE lights simultaneously. If enabled, the built-in lights will have priority over AE lights in terms of which lights get used if the total number of lights exceeds 8.

Use Comp Camera: When enabled, the filter will display the Pin Screen from the perspective of the enabled AE camera whose track is topmost in the timeline. When Use Comp Camera is enabled, the Built-In Camera group is disabled.

Particle Array 3D 2

 

Particles Group

  • Particle Shape ; determines the type of particle used in the array. 3D Particle Types support 3D lighting and textures, while most other choices do not. The Custom Shapes choice also supports 3D lighting and textures.
  • Texture Layer and Texture Modes ; allow for using the image (Color and Alpha or Alpha Only) from an alternate layer as the texture displayed by each particle

Particle Array 3D 1

  • Preserve Orientation ; when Preserve Orientation is enabled, 3D particles’ orientation in relation to the camera is maintained regardless of the camera perspective or array rotations. This means that if the Particle Transforms are left at default, the particles will always seem to be facing the camera which is useful for some types of effects. The Preserve Orientation setting does not apply to other (non-3D) Particle Types since those types always face the camera regardless of perspective or rotations.
  • Color Mode (Custom Color, Color Layer X/Y, Color Layer Random, Custom Color and Layer Alpha X/Y) ; options for specifying a color or an alternate AE layer, or a combination of the 2 for defining the colr and alpha of the particles
  • Size, Size Variance, Min Size ; for adjusting and varying the size of the particles.
  • Opacity ; determines the translucence of the particles.
  • Shape Character ; this parameter makes the 3D Discs to appear with hollow centers and it can change the 3D Cylinders into Cone shapes.
  • Material Shininess and Material Specular ; for 3D snd Custom Shape particle types, these parameters allow for adjusting the appearance of 3D lighting on the surface of the particles.

 

Array Group

  • Array Layout (Grid, Grid Sphere, Onion Spheres, Random Box, Random Sphere) ; options for the shape of the array.
  • Num Particles X, Y, and Z ; sets the number of particles along each axis.
  • Master Scale, Scale X, Y, and Z ; sets the overall scale of the array without changing the size of the particles.

 

Transform System Group

  • Global Scale ; scale the array including scale of the particles
  • Center X, Y , and Z ; 3D position of the array
  • Mirror Mode ; various options for achieving a symmetrical look to the array
  • Rotate X, Y, Z ; array based rotation on 3 axes – rotation is applied to array and particles
  • Lock Pivot, Pivot X, Y, and Z ; unlocking the pivot allows for offsetting 3D pivot from position
  • World Rotate X, Y, and Z ; world based rotation on 3 axes

 

Transform Particle Group

  • Scale X, Y, and Z ; scale control of particles including individual X/Y/Z
  • Tumble, Spin, and Rotate ; allows for transforming 3D particles independently from the array (disabled for non 3D pins)
  • Variance parameters ; allows for varying the rotation amount between particles based on a random algorithm
  • Bi-directional Rotation ; allow for varied rotation in both directions simultaneously (positive and negative)

 

Built-in Camera Group

  • Camera Model ; Position, Orbit – camera offering 3D position and orientation control, or an orbit camera for easily adjusting perspective while remaining focused on the 3D center
  • Field of View ; an adjustment that can be used to simulate the look of various lenses – a large value gives a wide angle look
  • Camera Position X, Y, and Z ; 3D coordinate control for camera
  • Camera Tumble, Spin, and Rotate ; controls for orientation of the position based camera
  • Use Depth of Field, DOF Focal Point, Aperture, Blur ; controls for simulating camera depth of field

 

Built-in Lights Group

  • Enable ; 3 built in lights which can be individually enabled/disabled
  • Ambient ; increasing this value gives some of the light color to the dark (unlit) areas
  • Type ; determines whether the light will appear as a spot light or point light
  • Light Intensity ; intensity of the light
  • Specular Highlight ; determines how much the light contributes to any specular highlights on the particles – the color of the specular highlights is determined by the Material Specular prameter in the Particles group
  • Color ; the color of the light
  • Position X, Y, and Z ; 3D position of the light source
  • Tumble and Spin ; determines the orientation of the light if it is a spotlight
  • Spot Angle and Feather ; for spotlight, these determine the angle of the light cone and the softness of spot edges

 

Dispersion Group

  • Disperse Master, Disperse X, Y, and Z ; disperses the particles from their original locations based on a random algorithm – a master control and control for dispersion along the individual 3D axes
  • Disperse Variance ; allows for adjusting the range of random dispersion between the particles
Particle Array 3D 4

 

Twist Group

  • Twist Mode ; allows for specifying along which axis the twist deformation is applied to the array
  • Twist Angle, Twist Offset, Twist Direction ; controls for applying a twist deformation to the particle array
Particle Array 3D 5

 

Shift Group

  • Shift Master, Shift X, Y, and Z ; shifts the particles from their original locations – a master control and control for shift along the individual 3D axes (particularly useful in conjunction with Control Maps)

 

Fractal Noise Group

  • Apply To ; determines if the noise pattern is applied to ; XYZ Field, Opacity, Mix Color, Disperse Effect, Twist Effect, Shift Effect, Particle Size, or Particle Rotation
  • Amplitude Master, Amplitude X, Y, and Z ; determines the Amplitude of the Noise pattern as applied to XYZ Field choice
  • Frequency Master, Frequency X, Y, and Z ; determines the frequency of the noise pattern with separate control for each axis
  • Auto Evolve Speed ; speed of the auto animation of the noise pattern – set ot zero to turn off auto animation
  • Auto Loop ; the number of seconds at which the noise pattern animation will seemlessly loop
  • Evolve X, Y, and Z ; offsets for the noise pattern animation – can be used to manually animate noise

Particle Array 3D 2

 

Control Maps Group

Control Maps which each allow for influencing the particle array using Graph, Layer, and Wipe Controls

  • Apply To ; determines which aspect of the particle array the Control Map is set to influence
  • Apply Offset % ; a master offset parameter which applies to the overall effect of the Control Map

Graph Controls: in the illustrations below, the Control Map is set to Apply To Disperse Effect, and the Graph Control is being used to map the dispersion to the array. The 1st image (upper left) shows an empty graph (no dispersion) and the 2nd image (upper right) shows a full graph (dispersion over the entire array), the other images show partial dispersions based on the graph. The array is being viewed from a camera pointed at it from the right side ; for the 1st 6 images the graph is being applied along the Z Axis, and for the last 2 images the graph is being applied along the Y Axis.

Particle Array 3D 7

Particle Array 3D 8

Particle Array 3D 9

Graph Control Graph UI: The blue colored area of the graph represents areas of the particle array that will be affected by the control map effect while black represents areas that will not. How the graph maps to the particle array in 3D is determined by the Graph Control popup menu that offers choices such as X, Y, or Z Axis, etc.

Graph Buttons: The graph includes buttons for flipping the graph horizontally and vertically, buttons for making the graph FULL (completely blue color) or EMPTY (completely black color) or half and half using even diagonals. The RANDOM button will generate a random graph and it can be useful to try clicking this button repeatedly watching the graph and the effect on the particle array to spot interesting results. The CHOOSE button cycles through a series of preset graphs illustrated immediately below. These preset graphs can be used as they are or modified in various ways. By keyframing the graph itself it’s also possible to interpolate between them.

Particle Array 3D 10

There are also buttons to Soften or Normalize the graph (see illustration below).

Particle Array 3D 3

Moving the cursor over the graph display itself results in a different cursor display and clicking and dragging within the graph allows for freehand drawing to edit the graph. The “mode” button toggles between 2 different graph editing modes (and different cursors) ; Absolute (ABS) mode will completely redraw the area of the graph in which the mouse drag occurs, while Relative (+/-) mode will either extend or carve away from the blue area depending on where the cursor is when the click/drag begins. The cursor shows a “+” (plus) sign when in the blue area of the graph and clicking and dragging then will allow for adding to the blue area, and the cursor shows a “-” (minus) sign when in the black area and clicking and dragging then will allow for subtracting from the blue area. When editing the graph by hand the result is sometimes not so smooth but clicking the “soften” button a few times can smooth it out nicely.

  • Note: The graph itself is an animatable parameter, and so it is possible to have different graphs on different keyframes and the filter will interpolate between the 2 graphs. This can be used to get some interesting results.

  • Graph Effect Offset ; an offset parameter specifically affecting the Graph Control

  • Layer Control ; a layer selector so the control map can use an alternate layer to influence the particle array

  • Layer Mode ; options for how the control map reads/uses the alternate layer

  • Layer Effect Offset ; an offset parameter specifically affecting the Layer Control

Particle Array 3D 4

  • Wipe Control ; offers many options for wiping the effects of the control map on and off. Below are images showing a particle array with the Color Mix Color partially wiped on using various wipe types.
Particle Array 3D 13
  • Wipe Progress and Wipe Smoothness ; @ Progress zero none of the control map effect is displayed, @ Progress 100 the control map effect is entirely wiped on. For some effects, extending the Progress to 200 allows for further wiping the effect to the other extreme (so the entire array is displaying the effect). Wipe Smoothness allows for a softer edge to the wipe.

 

Beat Reactor

The BCC Beat Reactor is an animation control suite which drives effect properties based on the contents of an audio track. This lets you seamlessly tie visual FX to an audio soundtrack without the need for ANY manual keyframing.

For more information on the Beat Reactor, Click Here.

Beat Reactor 5

 


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Effect:
BCC+X-Ray
BCC+Wide Angle Lens
BCC+Video Glitch Dissolve
BCC+Transform
BCC+Tint
BCC+Three Strip
BCC+Textures
BCC+Sunset
BCC+Streaks
BCC+Split Tone
BCC+Split Field
BCC+Skin Tone
BCC+Silk
BCC+Shadows/Highlights
BCC+Sepia
BCC+Selective Saturation
BCC+ReLight
BCC+Reflector
BCC+Rays
BCC+Radial Tint
BCC+Radial Exposure
BCC+Rack Focus
BCC+Polarizer
BCC+Photographic
BCC+Overexpose
BCC+Optical Dissolve
BCC+Non-Additive Mix
BCC+Night Vision
BCC+Net
BCC+ND Gradient
BCC+Mist
BCC+Math Composite
BCC+Low Contrast
BCC+Looks
BCC+Light
BCC+Lens Flare
BCC+Lens Distortion
BCC+Key Light
BCC+Kelvin
BCC+Infrared
BCC+Ice Halos
BCC+Holdout Composite
BCC+High Contrast
BCC+Harris Shutter
BCC+Halo
BCC+Grade
BCC+Glow Edges
BCC+Glow Darks
BCC+Glow
BCC+Gels
BCC+FX-Editor
BCC+Frost
BCC+Fog
BCC+Film Stocks
BCC+Eye Light
BCC+Enhancing
BCC+Edge Composite
BCC+Dual Gradient
BCC+Double Fog
BCC+Diffusion
BCC+Develop
BCC+Detail
BCC+Depth of Field
BCC+DeFringe
BCC+Defog
BCC+DeBlock
BCC+DeBand
BCC+Day for Night
BCC+Cross Processing
BCC+Colorize Gradient
BCC+Color Spot
BCC+Color Shadow
BCC+Color Paste
BCC+Color Infrared
BCC+Color Gradient
BCC+Chromatic Aberration
BCC+Chroma Bands
BCC+Center Spot
BCC+Camera Shake
BCC+Borders
BCC+Bleach Bypass
BCC+Black and White
BCC+Ambient Light
BCC+ Vignette
BCC+ Video Glitch
BCC+ Two Strip
BCC+ Spin Blur Dissolve
BCC+ Smear Blur
BCC+ Rays Dissolve
BCC+ Radial Blur
BCC+ Rack Focus Dissolve
BCC+ Prism Dissolve
BCC+ Prism
BCC+ Multi-Star Dissolve
BCC+ Magic Sharp
BCC+ Light Leaks Dissolve
BCC+ Light Leaks
BCC+ Haze
BCC+ Fluorescent
BCC+ Flashing
BCC+ Film Grunge
BCC+ Film Glow Dissolve
BCC+ Film Glow
BCC+ F-Stop
BCC+ Dissolve
BCC+ Directional Blur Dissolve
BCC+ Directional Blur
BCC+ Cross Zoom Dissolve
BCC+ Crash Zoom Dissolve
BCC+ Composite
BCC+ Channel Blur YUV
BCC+ Channel Blur Dissolve
BCC+ Channel Blur
BCC+ Camera Shake Dissolve
BCC+ Blur
BCC+ Beauty Studio
BCC Z-Blur
BCC Z Space III
BCC Z Space II
BCC Z Space I
BCC Wooden Planks
BCC Wood Grain
BCC WitnessProtection
BCC Wire Remover
BCC Wild Cards
BCC Weave
BCC Wave
BCC Water Waves Dissolve
BCC Water Color
BCC Warp
BCC VR Sharpen
BCC VR Reorient
BCC VR Insert
BCC VR Flicker Fixer
BCC VR Blur
BCC Vignette Wipe
BCC Vignette
BCC VideoScope
BCC Video Morph
BCC Video Glitch
BCC Velocity Remap
BCC Veined Marble
BCC Vector Displacement
BCC Vector Blur Dissolve
BCC User Guide
BCC UpRez
BCC Unsharp Mask
BCC Type On Text
BCC Two Way Key
BCC Two Strip Color
BCC Twister
BCC Twirl
BCC Turbulence
BCC Tritone Dissolve
BCC Tritone
BCC Trails Basic
BCC Trails
BCC Title Studio
BCC Time Displacement
BCC Tile Wipe
BCC Tile Mosaic
BCC Textured Wipe
BCC Temporal Blur
BCC Swish Pan
BCC Super Blend
BCC Steel Plate
BCC Stars
BCC Star Matte
BCC Stage Light
BCC Spray Paint Noise
BCC Spotlight
BCC Spiral Blur
BCC Spin Blur Dissolve
BCC Spill Remover
BCC Sphere Transition
BCC Sphere
BCC Sparks
BCC Snow
BCC Smooth Tone
BCC Sequencer
BCC Scatterize
BCC Scanline
BCC Safe Colors
BCC Rough Glow
BCC Rock
BCC Ripple Dissolve
BCC Ripple
BCC Rings Wipe
BCC Ribbon Wipe
BCC RGB Pixel Noise
BCC RGB Edges
BCC RGB Displacement Dissolve
BCC RGB Blur Dissolve
BCC RGB Blend
BCC Reverse Spotlight
BCC Reptilian
BCC Remover
BCC Reframer
BCC Reflection
BCC Rectangular Wipe
BCC Rays Wedge
BCC Rays Textured
BCC Rays Streaky
BCC Rays Ripply
BCC Rays Ring
BCC Rays Radiant Spotlight
BCC Rays Radiant Edges
BCC Rays Puffy
BCC Rays Dissolve
BCC Rays Cartoon
BCC Rain
BCC Radial Wipe
BCC Radial Blur
BCC Pyramid Blur
BCC Prism Dissolve
BCC Prism
BCC Primatte Studio
BCC Presets
BCC Premult
BCC Preferences
BCC Posterize Time
BCC Posterize
BCC Polar Displacement
BCC PixelChooser – Legacy
BCC Pixel Fixer
BCC Pixel Chooser
BCC Pinning Controls
BCC Pin Art 3D
BCC Pencil Sketch
BCC Particle System
BCC Particle Illusion Dissolve
BCC Particle Illusion
BCC Particle Emitter 3D
BCC Particle Array 3D
BCC Pan And Zoom
BCC Page Turn
BCC Overview in Resolve
BCC Overview in FCP
BCC Overview in Avid
BCC Overview in Adobe
BCC Organic Strands
BCC Optical Stabilizer
BCC Optical Flow
BCC Noise Reduction
BCC Noise Map 2
BCC Noise Map
BCC MultiTone Mix
BCC Multi Stripe Wipe
BCC Multi Stretch Wipe
BCC Multi Shadow
BCC Motion Tracker Vegas
BCC Motion Tracker Resolve
BCC Motion Tracker Red
BCC Motion Tracker PRM
BCC Motion Tracker Motion
BCC Motion Tracker FCP
BCC Motion Tracker Avid
BCC Motion Tracker AE
BCC Motion Tracker
BCC Motion Key
BCC Motion Blur
BCC Mosaic
BCC Morph
BCC Mixed Colors
BCC Misalignment
BCC Median
BCC Matte Cleanup
BCC Matte Choker
BCC Match Move
BCC Match Grain
BCC Make Alpha Key
BCC Magic Sharp
BCC Looper
BCC Linear Wipe
BCC Linear Luma Key
BCC Linear Color Key
BCC Lightning
BCC Light Zoom
BCC Light Wrap
BCC Light Wipe
BCC Light Sweep
BCC Light Matte
BCC Light Leaks Dissolve
BCC Light Leaks
BCC Levels Gamma
BCC Lens Transition
BCC Lens Shape
BCC Lens Flash
BCC Lens Flare Spiked
BCC Lens Flare Round
BCC Lens Flare Dissolve
BCC Lens Flare Advanced
BCC Lens Flare 3D
BCC Lens Distortion Wipe
BCC Lens Correction
BCC Lens Blur Dissolve
BCC Lens Blur
BCC LED
BCC Layer Deformer
BCC Laser Beam
BCC Kaleida Dissolve
BCC Jitter Basic
BCC Jitter
BCC Invert Solarize
BCC Hue-Sat-Lightness
BCC Halftone
BCC Grunge
BCC Grid Wipe
BCC Granite
BCC Gradient
BCC Glow Matte
BCC Glow Alpha Edges
BCC Glitter
BCC Glint
BCC Glare
BCC Gaussian Blur
BCC FX Browser
BCC Fractal Noise
BCC Flutter Cut
BCC Flicker Fixer
BCC Fire
BCC Film Process
BCC Film Grain
BCC Film Glow Dissolve
BCC Film Glow
BCC Film Damage
BCC Fast Lens Blur
BCC Fast Flipper
BCC Fast Film Process
BCC Fast Film Glow Dissolve
BCC Fast Film Glow
BCC FAQ
BCC Extruded Text
BCC Extruded Spline
BCC Extruded EPS
BCC Emboss
BCC Effects List
BCC Edge Lighting
BCC Edge Grunge
BCC Edge Cleaner
BCC DVE Basic
BCC DVE
BCC Dv Fixer
BCC Dust and Scratches
BCC Dropout Fixer
BCC Drop Shadow
BCC Displacement Map
BCC Directional Blur
BCC DeNoise
BCC Deinterlace
BCC DeGrain
BCC Damaged TV Dissolve
BCC Damaged TV
BCC Cylinder
BCC Curl Dissolve
BCC Curl
BCC Cube
BCC Cross Zoom
BCC Cross Melt
BCC Cross Glitch
BCC Criss-Cross Wipe
BCC Crash Zoom Dissolve
BCC Correct Selected Color
BCC Corner Pin Studio
BCC Corner Pin
BCC Composite Dissolve
BCC Composite Choker
BCC Composite
BCC Compare Mode
BCC Common Controls - Avid
BCC Common Controls
BCC Comet
BCC Colorize Glow Dissolve
BCC Colorize Glow
BCC Colorize
BCC Color Palette
BCC Color Match
BCC Color Correction
BCC Color Choker
BCC Color Balance
BCC Clouds
BCC Cloth
BCC Chroma Key Studio
BCC Chroma Key
BCC Checker Wipe
BCC Charcoal Sketch
BCC Caustics
BCC Cast Shadow
BCC Cartooner
BCC Cartoon Look
BCC Burnt Film
BCC Bump Map
BCC Bulge
BCC Broadcast Safe
BCC Brightness-Contrast
BCC Brick
BCC Boost Blend
BCC Blur Dissolve
BCC Blur
BCC Blobs Wipe
BCC Beauty Studio
BCC Beat Reactor Integrated
BCC Beat Reactor
BCC AVX Licensing
BCC Artists Poster
BCC Apply Modes
BCC Alpha Spotlight
BCC Alpha Process
BCC Alpha Pixel Noise
BCC AE Licensing
BCC 3D Image Shatter
BCC 3D Extruded Image Shatter
BCC 3 Way Color Grade
BCC 2D Particles
BCC+ Atmospheric Glow