BCC Time Displacement

BCC Time

timedisp.source dispmap.map.original2 timedisp.filtered
Source image Source layer Filtered image

Overview

The Time Displacement filter is a displacement map that operates in time instead of in space. Pixels are displaced by mixing pixels from the source at the current frame with source pixels from previous or future frames. Basic frame blending is used to compute intermediate pixels and to produce anti-aliased result.

  • Warning:You can apply the Time Displacement filter directly to the clip that you want to filter; however, the duration of the effect is then limited to the duration of the filtered clip. To create an effect that is longer than the duration of the source media, follow the steps described in the BCC Velocity Remap filter.

Function

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

 

The Map Layer menu determines which layer in the timeline is used to create the distortions in the filtered image.

  • Note: If the Map Layer is partly transparent, the displacement amount scales by its alpha values. Pixels whose map alpha is 0 are not displaced.

 

Map Parameter Group

The Map parameters control the appearance of the displacement map used to distort the source image.

  • Note: The parameters in this section are identical to the corresponding controls in the Displacement Map filter. See the BCC Displacement Map filter for more information – Click Here.

The View Map checkbox allows you to view the Source Layer as you make adjustments to it. Deselect this option before rendering.

The Displacement Channel menu sets the channel in the Source Layer used to compute displacement. The choices are Red, Green, Blue, Luma, White, Gray, and Black. White treats all of the pixels as if they were white (i. e. fully displaces each pixel Displacement Amount value). Gray treats all of the pixels as if they were 50% gray (resulting in no displacement). Black treats all of the pixels as if they were black, thereby displacing all pixels to the negative of the Displacement Amount value.

Displacement Amount sets the number of frames between the most forward-displaced pixel and the most backward-displaced. For example, if Displacement Amount is 2 and Map Reference Level is 127.5, pixels whose value in the selected Displacement Channel is 255 are displaced forward 1 frame, and those whose value is 0 are displaced backward 1 frame.

timedisp.amount.5 timedisp.filtered timedisp.amount.20
Displacement Amount=5 Displacement Amount=12 Displacement Amount=20

Map Reference Level determines the channel value for which pixels are not displaced. For example, if Map Reference Level is 0, pixels whose values in the selected Displacement Channel are 0 are not displaced. Pixels whose value is 255 are displaced 2 frames forward. If Map Reference Level is 255, pixels whose value is 0 are displaced backwards 2 frames, and pixels whose value is 255 are not displaced.

Select the Frame Blending checkbox to enable frame blending. It is recommended that you leave this option selected, as Frame Blending prevents an aliased appearance in the render.

timedips.frameblending.off timedisp.frameblending.on
Frame Blending off Frame Blending on

If the Deinterlace checkbox is selected, the program creates an in-between frame to use for the field opposite to the one being rendered, and use the new frames in the displacement render. This produces a smoother render, but it can be somewhat softer because the in- between fields are averaged to make a frame. The filter renders more slowly when Deinterlace is selected. This option is only used when the effect is field rendered; you cannot see the effect of Deinterlace in a preview.

End Behavior determines the behavior of the displacement map when the frame being rendered is the close to the first or last frame in the source media and the previous or future frame does not exist. For example, at the default settings in frame 0 the filter tries to mix the current frame with a previous frame (frame –1) which does not exist.

  • Squeeze Map in Time uses the specified Displacement Amount where possible and squeezes the displacement map so that all pixels are displaced.
  • Expand Map in Time expands the map in the direction which has enough pixels (in the example above, this would be in the future frames direction) to keep the distance in time between the maximum and minimum displacement equal to the Displacement Amount.
  • Clip Map does not alter the map. The filter substitutes the closest existing frame for every frame that does not exist. This choice produces a render in which the displacement does not start for some pixels until after the start of the effect.

The Map Behavior setting determines how the map is applied when the source image is a different size than the image in the Source Layer. If your map is the same size as the image to which you are applying the filter, the Map Behavior settings all produce the same result.

  • Center Map centers the map on the source and does not displace the source image outside the boundaries of the centered Source Layer.
  • Stretch Map to Fit resizes the Source Layer to the size of the source.
timedisp.map.center timedisp.map.stretch
Map Behavior=Center Map Map Behavior=Stretch Map to Fit

 

PixelChooser

The BCC PixelChooser provides simple, built-in masking of the effect result.  The PixelChooser is generally used to select a portion of the image and restrict an effect to just the selected area while maintaining the original image content in unselected regions.  The selection can be based on geometric shapes or on the image’s luma/color properties.

For more information on the PixelChooser, Click Here.


Category:

BCC Particles

BCC Color & Tone

BCC Perspective

BCC Perspective

BCC Licensing

BCC Obsolete

BCC Key & Blend

BCC Obsolete

Nested Subgroup

BCC Licensing

BCC Time

Nested Subgroup

BCC Image Restoration

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Obsolete

BCC Textures

BCC Color & Tone

BCC Image Restoration

BCC Warp

BCC Art Looks

BCC Transitions

BCC Art Looks

BCC Art Looks

BCC Textures

BCC Art Looks

BCC Transitions

BCC Key & Blend

BCC Key & Blend

BCC Textures

BCC Textures

BCC Color & Tone

BCC Stylize

BCC Color & Tone

BCC Color & Tone

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Particles

Uncategorized

Uncategorized

Nested Subgroup

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Match Move

BCC Color & Tone

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Perspective

BCC Perspective

BCC Stylize

BCC Transitions

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Blur & Sharpen

BCC Warp

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Image Restoration

BCC Perspective

BCC Perspective

BCC Stylize

BCC Lights

Uncategorized

BCC Stylize

BCC 3D Objects

BCC 3D Objects

BCC 3D Objects

BCC Film Style

BCC Transitions

BCC Film Style

BCC Perspective

BCC Blur & Sharpen

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Image Restoration

BCC Transitions

BCC Textures

BCC Browser

BCC Blur & Sharpen

BCC Lights

BCC Lights

BCC Lights

BCC Obsolete

BCC Stylize

BCC Obsolete

Nested Subgroup

BCC Textures

BCC Transitions

BCC Stylize

BCC Art Looks

BCC Color & Tone

BCC Color & Tone

BCC Time

BCC Time

BCC Lights

BCC 3D Objects

BCC Stylize

BCC Obsolete

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Obsolete

BCC Lights

BCC Obsolete

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Obsolete

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Obsolete

BCC Lights

BCC Transitions

BCC Key & Blend

BCC Obsolete

BCC Lights

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Time

BCC Image Restoration

BCC Key & Blend

BCC Film Style

BCC Match Move

BCC Key & Blend

BCC Key & Blend

BCC Art Looks

BCC Stylize

BCC Textures

BCC Warp

BCC Stylize

BCC Blur & Sharpen

BCC Image Restoration

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

BCC Stylize

BCC Transitions

BCC Transitions

BCC Color & Tone

BCC Obsolete

BCC Textures

BCC Image Restoration

BCC Time

BCC Image Restoration

BCC Particles

Uncategorized

Uncategorized

Uncategorized

Uncategorized

Uncategorized

BCC Perspective

BCC Perspective

BCC Particles

BCC Particles

BCC Particles

BCC Transitions

BCC Particles

BCC Art Looks

BCC Particles

Nested Subgroup

Nested Subgroup

BCC Image Restoration

Nested Subgroup

BCC Warp

BCC Art Looks

BCC Time

BCC Key & Blend

BCC Key & Blend

BCC Stylize

BCC Blur & Sharpen

BCC Blur & Sharpen

BCC Transitions

BCC Particles

BCC Textures

BCC Lights

BCC Transitions

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Transitions

BCC Image Restoration

BCC Image Restoration

BCC Textures

BCC Lights

BCC Key & Blend

BCC Stylize

BCC Stylize

BCC Transitions

BCC Transitions

BCC Warp

BCC Transitions

BCC Textures

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Stylize

BCC Obsolete

BCC Image Restoration

BCC Particles

BCC Particles

BCC Perspective

BCC Transitions

BCC Key & Blend

BCC Blur & Sharpen

BCC Lights

BCC Art Looks

BCC Lights

BCC Obsolete

BCC Textures

BCC Textures

BCC Obsolete

BCC Transitions

BCC Time

BCC Transitions

BCC Art Looks

BCC Transitions

BCC Time

BCC 3D Objects

BCC Time

BCC Time

BCC Color & Tone

BCC Transitions

BCC Warp

BCC Warp

BCC Transitions

BCC Film Style

BCC Key & Blend

BCC 3D Objects

BCC Blur & Sharpen

BCC Image Restoration

Uncategorized

BCC Transitions

BCC Warp

BCC Textures

BCC Time

BCC Stylize

BCC Warp

BCC Color & Tone

BCC Film Style

BCC Transitions

BCC VR

BCC VR

BCC VR

BCC VR

BCC VR

BCC Warp

BCC Art Looks

BCC Transitions

BCC Warp

BCC Textures

BCC Particles

BCC Image Restoration

BCC Match Move

BCC Textures

BCC Textures

BCC Obsolete

BCC Obsolete

BCC Obsolete

BCC Blur & Sharpen

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

BCC 3D Objects

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

BCC Art Looks

Nested Subgroup

Effect:
BCC 2D Particles
BCC 3 Way Color Grade
BCC 3D Extruded Image Shatter
BCC 3D Image Shatter
BCC AE Licensing
BCC Alpha Pixel Noise
BCC Alpha Process
BCC Alpha Spotlight
BCC Apply Modes
BCC AVX Licensing
BCC Beat Reactor
BCC Beat Reactor Integrated
BCC Beauty Studio
BCC Blobs Wipe
BCC Blur
BCC Blur Dissolve
BCC Boost Blend
BCC Brick
BCC Brightness-Contrast
BCC Broadcast Safe
BCC Bulge
BCC Bump Map
BCC Burnt Film
BCC Cartoon Look
BCC Cartooner
BCC Caustics
BCC Charcoal Sketch
BCC Checker Wipe
BCC Chroma Key
BCC Chroma Key Studio
BCC Cloth
BCC Clouds
BCC Color Balance
BCC Color Choker
BCC Color Correction
BCC Color Match
BCC Color Palette
BCC Colorize
BCC Colorize Glow
BCC Comet
BCC Common Controls
BCC Common Controls - Avid
BCC Compare Mode
BCC Composite
BCC Composite Choker
BCC Composite Dissolve
BCC Corner Pin
BCC Correct Selected Color
BCC Criss-Cross Wipe
BCC Cross Glitch
BCC Cross Melt
BCC Cross Zoom
BCC Cube
BCC Cylinder
BCC Damaged TV
BCC Damaged TV Dissolve
BCC DeGrain
BCC Deinterlace
BCC DeNoise
BCC Directional Blur
BCC Displacement Map
BCC Drop Shadow
BCC Dropout Fixer
BCC Dust and Scratches
BCC Dv Fixer
BCC DVE
BCC DVE Basic
BCC Edge Grunge
BCC Edge Lighting
BCC Effects List
BCC Emboss
BCC Extruded EPS
BCC Extruded Spline
BCC Extruded Text
BCC FAQ
BCC Fast Film Glow
BCC Fast Film Glow Dissolve
BCC Fast Film Process
BCC Fast Flipper
BCC Fast Lens Blur
BCC Film Damage
BCC Film Glow
BCC Film Glow Dissolve
BCC Film Grain
BCC Film Process
BCC Fire
BCC Flicker Fixer
BCC Flutter Cut
BCC Fractal Noise
BCC FX Browser
BCC Gaussian Blur
BCC Glare
BCC Glint
BCC Glitter
BCC Glow
BCC Glow Alpha Edges
BCC Glow Matte
BCC Gradient
BCC Granite
BCC Grid Wipe
BCC Grunge
BCC Halftone
BCC Hue-Sat-Lightness
BCC Invert Solarize
BCC Jitter
BCC Jitter Basic
BCC Laser Beam
BCC Layer Deformer
BCC LED
BCC Lens Blur
BCC Lens Blur Dissolve
BCC Lens Correction
BCC Lens Distortion Wipe
BCC Lens Flare
BCC Lens Flare 3D
BCC Lens Flare Advanced
BCC Lens Flare Dissolve
BCC Lens Flare Round
BCC Lens Flare Spiked
BCC Lens Flash
BCC Lens Shape
BCC Lens Transition
BCC Levels Gamma
BCC Light Leaks
BCC Light Leaks Dissolve
BCC Light Matte
BCC Light Sweep
BCC Light Wipe
BCC Light Wrap
BCC Light Zoom
BCC Lightning
BCC Linear Color Key
BCC Linear Luma Key
BCC Linear Wipe
BCC Looper
BCC Magic Sharp
BCC Make Alpha Key
BCC Match Grain
BCC Match Move
BCC Matte Choker
BCC Matte Cleanup
BCC Median
BCC Misalignment
BCC Mixed Colors
BCC Morph
BCC Mosaic
BCC Motion Blur
BCC Motion Key
BCC Motion Tracker
BCC Motion Tracker AE
BCC Motion Tracker Avid
BCC Motion Tracker FCP
BCC Motion Tracker Motion
BCC Motion Tracker PRM
BCC Motion Tracker Red
BCC Motion Tracker Resolve
BCC Motion Tracker Vegas
BCC Multi Shadow
BCC Multi Stretch Wipe
BCC Multi Stripe Wipe
BCC MultiTone Mix
BCC Noise Map
BCC Noise Map 2
BCC Noise Reduction
BCC Optical Flow
BCC Optical Stabilizer
BCC Organic Strands
BCC Overview in Adobe
BCC Overview in Avid
BCC Overview in FCP
BCC Overview in Resolve
BCC Overview in Sony Vegas
BCC Page Turn
BCC Pan And Zoom
BCC Particle Array 3D
BCC Particle Emitter 3D
BCC Particle Illusion
BCC Particle Illusion Dissolve
BCC Particle System
BCC Pencil Sketch
BCC Pin Art 3D
BCC Pinning Controls
BCC Pixel Chooser
BCC Pixel Fixer
BCC PixelChooser – Legacy
BCC Polar Displacement
BCC Posterize
BCC Posterize Time
BCC Preferences
BCC Premult
BCC Presets
BCC Primatte Studio
BCC Prism
BCC Pyramid Blur
BCC Radial Blur
BCC Radial Wipe
BCC Rain
BCC Rays
BCC Rays Cartoon
BCC Rays Dissolve
BCC Rays Puffy
BCC Rays Radiant Edges
BCC Rays Radiant Spotlight
BCC Rays Ring
BCC Rays Ripply
BCC Rays Streaky
BCC Rays Textured
BCC Rays Wedge
BCC Rectangular Wipe
BCC Reframer
BCC Remover
BCC Reptilian
BCC Reverse Spotlight
BCC RGB Blend
BCC RGB Edges
BCC RGB Pixel Noise
BCC Ribbon Wipe
BCC Rings Wipe
BCC Ripple
BCC Ripple Dissolve
BCC Rock
BCC Rough Glow
BCC Safe Colors
BCC Scanline
BCC Scatterize
BCC Sequencer
BCC Smooth Tone
BCC Snow
BCC Sparks
BCC Sphere
BCC Sphere Transition
BCC Spill Remover
BCC Spiral Blur
BCC Spotlight
BCC Spray Paint Noise
BCC Stage Light
BCC Star Matte
BCC Stars
BCC Steel Plate
BCC Super Blend
BCC Swish Pan
BCC Temporal Blur
BCC Textured Wipe
BCC Tile Mosaic
BCC Tile Wipe
BCC Time Displacement
BCC Title Studio
BCC Trails
BCC Trails Basic
BCC Tritone
BCC Tritone Dissolve
BCC Turbulence
BCC Twirl
BCC Twister
BCC Two Strip Color
BCC Two Way Key
BCC Type On Text
BCC Unsharp Mask
BCC UpRez
BCC User Guide
BCC Vector Blur Dissolve
BCC Vector Displacement
BCC Veined Marble
BCC Velocity Remap
BCC Video Glitch
BCC Video Morph
BCC VideoScope
BCC Vignette
BCC Vignette Wipe
BCC VR Blur
BCC VR Flicker Fixer
BCC VR Insert
BCC VR Reorient
BCC VR Sharpen
BCC Warp
BCC Water Color
BCC Water Waves Dissolve
BCC Wave
BCC Weave
BCC Wild Cards
BCC Wire Remover
BCC WitnessProtection
BCC Wood Grain
BCC Wooden Planks
BCC Z Space I
BCC Z Space II
BCC Z Space III
BCC Z-Blur
Removed Gradient Parameters
Title Studio - The Title Container Parameter Guide
Title Studio Basics
Title Studio- Animating an Object Using Keyframes
Title Studio- Creating a Credit Roll
Title Studio- Creating a Credit Roll Part Two
Title Studio- Creating A Fade Effect
Title Studio- Creating a Type on Effect with Title Containers
Title Studio- Creating an Animated Lower Third
Title Studio- Image Processors
Title Studio- Image Processors - Blur Shaders
Title Studio- Image Processors - Glow Shaders
Title Studio- Image Processors - Gradient Shaders
Title Studio- Image Processors - Key Shaders
Title Studio- Image Processors - Light Rays
Title Studio- Image Processors - Light Sweep
Title Studio- Image Processors - Scan Lines
Title Studio- Image Processors - Spotlight
Title Studio- Image Processors - Wipe Shaders
Title Studio- Image Processors- Linear Ripple
Title Studio- Keyframe Palette
Title Studio- Scene Container Parameter Guide
Title Studio- The Animation Tab
Title Studio- The Camera Tab
Title Studio- The Composite Tab
Title Studio- The Container Position Tab
Title Studio- The History Palette
Title Studio- The Info Window
Title Studio- The Lights Tab
Title Studio- The Preferences Panel
Title Studio- The Project Settings Window
Title Studio- The Render Tab
Title Studio- The Text Tool
Title Studio- The Tools Window
Title Studio- The User Marks Window
Title Studio- Understanding Track Structure
Title Studio- Working With Deformers
Title Studio- Working With Image Processor Shaders
Title Studio- Working With Spline Media
Title Studio- Working with the Composite Window
Title Studio- Working with the Controls Window
Title Studio- Working with the Timeline Window
Working in Vegas Pro
BCC Artists Poster
BCC PixelChooser – Legacy

PRODUCT UPDATES & SPECIAL OFFERS

Join our email newsletter and keep up to date