The BCC+ Orbs filter creates colored orb shapes that auto-animate in random directions. Users can control the speed and randomization of the movement along with the size and color of the orb shapes. The included flicker option controls the brightness of each orb so that they can flicker independently of each other.
Presets and the FX Editor
The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.
To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.
Filter Parameters
PixelChooser / Mocha: The BCC PixelChooser provides a way for the user to select which pixels in the filtered source are actually going to be affected by the filter, via the generation of image based mattes, gradient mattes and vector shape masks. Mocha planar tracking and vector shape masking options are included in the PixelChooser, which allows for the generation of motion-tracked mask shapes as a hold-back mask.
For more information on the PixelChooser, Click Here.
The Beat Reactor Group: The BCC Beat Reactor is an animation control suite which drives effect properties based on the contents of an audio track. This lets you seamlessly tie visual FX to an audio soundtrack without the need for ANY manual keyframing.
For more information on the Beat Reactor, Click Here.
Count: Used to control the number of orbs in the scene. Higher values will result in more orbs.
Illumination Radius: Used to set the mask region where orbs will appear. Higher values will result in a larger, more diffuse area, while lower values will create a more restricted area. By default, the orbs will appear in the center and fade out toward the edge of the frame.
Invert Illumination: Used to invert the illuminated area of the effect. When selected, orbs will appear outside of the illumination region mask. Handy when generating a look of condensation on the outer edge of a camera lens.
Falloff: Used to adjust the feathering of the light source illuminating the orbs. Higher values will result in a softer edge, whereas lower values will result in a sharper, more defined edge.
Depth Blur: Used to adjust the softness of the orb edges. Higher values will result in a softer more diffuse edge, whereas lower values will result in a sharper, more defined edge.
Depth Blur Randomness: Adds more variability to the depth blur of the individual orbs. Higher values result in more random depth blur between orbs. Lower values result in more uniform depth blur between orbs.
Intensity: Controls the peak brightness level of the orbs.
Intensity Randomness: Adds more variability to the intensity of the individual orbs. Higher values result in more random intensity between orbs. Lower values result in more uniform intensity between orbs.
Light Source: Used to control the position of the light source along the X/Y axis.
Scale: Used to control the overall scale of the orbs.
Scale Randomness: Adds more variability to the scale of the individual orbs. Higher values result in more random scaling between orbs. Lower values result in more uniform scaling between orbs.
Color: Used to set the color of the orbs. In it’s default state the orbs are white. By selecting a color with the color chip, the orbs can be set to any RGB value. With the eyedropper, the orb color can be selected directly from the image pixels.
Color Randomness: Adds more variability to the color of the individual orbs. Higher values result in more random coloring between orbs. Lower values result in more uniform coloring between orbs.
Speed: Used to adjust the overall speed of the orb movement. Higher values will result in faster movement. orb
Coherance: Used to adjust the movement and evolution of the orbs pattern. Higher values result in a smoother oscillation, whereas lower values result in a more chaotic movement.
Flicker Amount: Controls the overall intensity of the flicker animation for the orbs. Higher values will result in a brighter, more intense flicker in each generated orb shape.
Flicker Speed: Controls the overall speed of the flicker animation for the orbs.
Flicker Randomness: Adds more variability to the flickering animation for the orbs. Higher values result in more random intervals between flickers. Lower values result in more regular flickering.
Flicker Smoothness: Used to control the overall smoothness of the flicker animation for the orbs. A higher value will result in smoother animation, while a lower value will result in shaper animation.
Inter Orb Blend Mode: Determines the blend mode to be used in areas where the orbs overlap.
Input Blend Mode: Determines the blend mode to be used to create the orb effect.
- None: The orb layer is not blended into the image. It remains opaque.
- Normal: The orb layer is blended evenly into the image.
- Add: The orbs are added to the image.
- Screen: The orbs are combined with the image using a Screen blend mode. This looks kind of like the Add blend mode, but highlights are retained.
Preserve Alpha: Used to apply the orbs to the alpha areas of the clip.
Random Seed: Use to set the starting seed for the animation.
The Prism Group
Enable: This checkbox enables independent control over the prism effect parameters.
Amount: Sets the amount of the the prism, with lower values generating a smaller prism effect, and higher values generating a more intense prism effect.
Weight: Sets the smoothness of the prism with lower values generating a more visible stepped offset and higher values yielding a smooth continuous prism
Short Color: use to set the first color in the prism
Mid Color: use to set the second color in the prism
Long Color: use to set the third color in the prism
The Color Correct Group
Enable: This checkbox enables independent control over the color correction parameters.
Hue: Used to control the overall hue of the effect
Saturation: Used to control the overall saturation of the effect. Higher values create a more intense color saturation than lower values.
Brightness: Used to control the overall brightness of the effect. Higher values create more intense highlights than lower values.
Contrast: Used to control the overall contrast of the effect. Higher values create a more intense contrast between light and dark pixels than lower values.
Gamma: Used to control the overall gamma of the effect.
Temperature: Used to control the overall temperature of the effect. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.
Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image. Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.
Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.
Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.
Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.
Mix with Original: Used to blend the filter effect back with the unfiltered input mage.
GPU Rendering: allows for the selection of GPU or CPU software rendering.
- Default: Uses the GPU to render the effect.
- 16 bit float
- 32 bit float
- Disabled: disables GPU rendering and allows for CPU software rendering.